Today, Blizzard’s Diablo 30th Anniversary Spotlight kicked off a milestone year for the Diablo franchise, introducing the new Warlock class across multiple games — debuting today in Diablo II: Resurrected with Reign of the Warlock, in Diablo IV with Lord of Hatred, and coming to Diablo Immortal this summer. Diablo II: Resurrected lead game producer Matthew Cederquist joins us to talk about who the Warlock is and why it’s such an honor to release this class now. 

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I’ve been playing Diablo II long enough to measure time differently: not in hours, not in years, but in sunrises. I still remember being a teenager, staring at a monitor far later than I should have, telling myself, “One more cow run,” even though I knew I didn’t mean it.

Decades later, I’m still here in Sanctuary, and somehow lucky enough to help bring something entirely new into this world that has meant so much to me. That’s why introducing the Warlock class to Diablo II: Resurrected hits differently.

As part of Diablo’s 30th anniversary celebration, we’re welcoming the first new class in over 25 years to Diablo II: Resurrected, and I honestly can’t think of a more fitting moment to do it.

The Warlock is no stranger to corruption — he’s someone who studied it. He is disciplined, ominous, and deeply embedded in Sanctuary’s upper social tiers where knowledge is power and secrets are currency. When the world starts falling apart, he doesn’t ask for permission to help. He doesn’t wait for divine guidance. He steps in, willing to do what others won’t, even if it means staining his own soul in the process.

That fantasy mattered to us because Diablo II has always been about choices, and sometimes the hardest choices come with consequences.

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From a gameplay standpoint, the Warlock is built around mastery and manipulation.

He can summon three core demon types — the Goatman, the Tainted, and the Defiler — each with their own strengths and personalities. But summoning is just the beginning. The true heart of the class lies in binding demons, subjugating them to serve you, and having the option to devouring them, absorbing their lifeforce for powerful, temporary buffs. You can only bind one demon at a time, which means every choice carries weight. Do you keep that demon around for its abilities? Or do you consume it at the perfect moment to turn the tide?

That push and pull felt very Diablo II to me. You’re not merely juggling cooldowns; you’re making decisions you’ll feel five minutes later, and maybe even five hours later.

But what I’m truly anticipating is the Eldritch tree. This melee-focused path breaks the mold outside the demon tree by letting Warlocks wield two-handed weapons alongside a grimoire, creating a playstyle that upends every theorycraft we’ve ever explored. It’s a bold nod to the Hexblade Warlock from “Dungeons & Dragons 5th Edition,” a beloved archetype that so many of us cherish for its daring mix of martial prowess and arcane mastery.

I also love how expressive the Warlock is. This is a class which rewards those who want to think ahead, plan encounters, and experiment. Between demon binding, summoning, and consumption, there are hundreds of possible combinations that will play differently depending on your gear, skills, and instincts. It’s a playstyle that rewards intention. It’s dark and deliberate and feels right at home in Diablo II’s methodical rhythm.

The Warlock doesn’t stop with Diablo II: Resurrected. As part of the Diablo 30‑year anniversary, this class is making its way across the franchise—arriving in Diablo IV’s Lord of Hatred on April 28 and this summer in Diablo Immortal.

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Witnessing this archetype evolve across the ages of Diablo has been nothing short of surreal. Each Warlock embodies a distinct take on the Warlock fantasy and spans generations—the scholarly manipulator of Diablo II: Resurrected, the punk-rock demon commander of Diablo Immortal, or the metal powerhouse that is the Diablo IV Warlock. Together, these incarnations il...Read more: Full article on news.xbox.com

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