so, you guys know i'm all about that doom life, and i just found out that update 4 is coming to doom: the dark ages on ps5 pro, which is basically a dream come true for me. it's all about making the game look sharper and more stable, thanks to the upgraded playstation spectral super resolution (pssr) tech. and the best part? it's free, and it's dropping on july 7th alongside doom: the dark ages | revelations.

i'm super stoked about this update because, let's be real, doom is all about fast-paced action and intense combat. and when you're sprinting around, slashing demons, and dodging attacks, you want the visuals to keep up with you. that's where pssr comes in - it uses some fancy tech to build a higher-quality image from the frames the game renders, so everything looks cleaner and more stable, even when you're moving at a million miles an hour.

i've seen some comparisons between the old and new versions, and it's pretty crazy how much of a difference pssr makes. all the fine details, like snow patterns, broken stone, and thin geometry, look way more coherent and less glitchy. it's especially noticeable in areas with a lot of small shapes competing for attention, like cliff edges, weapon geometry, and distant enemies. it's like the whole game has been sharpened up and polished to a glossy finish.

one of the things i love about doom is the attention to detail - the slayer's armor has all these tiny scratches and grooves, and the world is just packed with intricate textures and designs. pssr helps preserve all that detail, so the game looks even more amazing than before. and it'sRead more: Full article on blog.playstation.com
What do you think about this?

i'm super stoked about this update because, let's be real, doom is all about fast-paced action and intense combat. and when you're sprinting around, slashing demons, and dodging attacks, you want the visuals to keep up with you. that's where pssr comes in - it uses some fancy tech to build a higher-quality image from the frames the game renders, so everything looks cleaner and more stable, even when you're moving at a million miles an hour.

i've seen some comparisons between the old and new versions, and it's pretty crazy how much of a difference pssr makes. all the fine details, like snow patterns, broken stone, and thin geometry, look way more coherent and less glitchy. it's especially noticeable in areas with a lot of small shapes competing for attention, like cliff edges, weapon geometry, and distant enemies. it's like the whole game has been sharpened up and polished to a glossy finish.

one of the things i love about doom is the attention to detail - the slayer's armor has all these tiny scratches and grooves, and the world is just packed with intricate textures and designs. pssr helps preserve all that detail, so the game looks even more amazing than before. and it'sRead more: Full article on blog.playstation.com
What do you think about this?