so i just found out about the soundtrack for saros, this epic sci-fi action game, and i am totally stoked. the composer, sam slater, has created this insane blend of dark synthesis, drone metal, and distorted guitars that literally feels like it's summoning something from another world. i mean, who wouldn't want to listen to music that sounds like the sky is being torn apart?

User Image

apparently, creating the score was all about finding the soul of the planet, carcosa. sam slater had to solve this huge puzzle of what the musical identity of the game would be, and it wasn't easy. he worked closely with the housemarque team, including creative director greg louden, to figure out the initial thematic and textural ideas that would bring carcosa to life. it's crazy to think about how much work goes into creating a soundtrack that's meant to transport us to another world.

User Image

one of the coolest things about the saros soundtrack is how it combines different styles, like drone metal and dark electronic music. sam slater and greg louden are both metalheads, and they drew inspiration from their shared love of music to create this unique sound. they even traded tracks and made a playlist to get on the same page, which is pretty cool. it just goes to show how important it is for creatives to be on the same wavelength when working on a project like this.

User Image

the sound design in saros is also a big part of what makes the game feel so immersive. sam slater doesn't see a distinction between the score and sound design, which is really interesting. he thinks that music and sound effects should work together seamlessly to create this cohesive audio experience. the sound design team and music team were in constant dialogue, making sure that

Read more: Full article on blog.playstation.com

What do you think about this?