Shape your approach as reality fractures around you.

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A few weeks ago, during State of Play, we shared the first gameplay footage of Control Resonant running on PlayStation 5 Pro. The trailer was fast-paced and focused — but it only scratched the surface of the gameplay systems at work.

Today, we want to go deeper into the systems behind Control Resonant, from combat flow and buildcrafting to how progression shapes your playstyle. 

The first Control was about isolation, being trapped inside a shifting brutalist labyrinth. With Control Resonant, we set out to invert that idea. 

This time, we step into Manhattan as paranatural forces tear through the everyday world. 

The city is under escalating assault. Architecture warps. Gravity fractures. Familiar streets twist into unstable combat arenas. While many civilians have evacuated, the Federal Bureau of Control remains active in the field, attempting to contain the crisis across distinct, handcrafted zones. 

You’re not alone, even if the situation feels overwhelming. 

One of the new characters you’ll meet is Zoe De Vera, an FBC field agent who acts as Dylan’s handler. Dylan has spent years isolated inside the Oldest House; Zoe has survived the chaos outside. Their relationship — built on trust, responsibility, and learning to rely on others — anchors the emotional core of the experience. 

We’ve also introduced a seamless dialogue system that allows conversations to unfold during exploration, keeping you immersed in the world. 

Our take on Manhattan is divided into carefully designed zones, each with its own vibe, encounters, lore and secrets. 

We are not into an open world where looking at the world map causes anxiety. Less is more. We want to fill the world with interesting, fun stuff to do instead of tons of grind. 

There are two primary narrative quest types:

Beyond these, you’ll find combat encounters, environmental challenges, hidden discoveries, and optional activities woven naturally into each area. Maybe you chase down an Altered Item or two… 

The goal isn’t to “clear” the map — it’s to explore it on your terms. 

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Expanding player expression in combat was central to our design. 

Action now leans more heavily into melee and supernatural synergy. At the heart of it is the Aberrant, Dylan’s transforming melee weapon. It shifts between distinct Primary and Secondary Forms, along with powerful Combo Enders, allowing you to tailor speed, range, and combat role within a single build. 

But combat isn’t just about weapon forms. It’s about momentum. 

In Control Resonant, aggression fuels power. 

The more you commit to -range pressure, the more tools you gain to stay in control. It’s a loop designed to reward decisiveness and flow. 

At the same time, different playstyles are fully supported. For example, you might lean into a heavy -range build or opt for a more tactical setup using summons like Mold Turrets, which attack independently and apply harmful status effects. 

For players who love optimizing, detailed stat breakdowns make build performance transparent and readable. 

Progression centers on meaningful specialization. 

Outside combat, players can enter the Gap, a dreamlike space tied to Dylan’s psyche, simply by pressing down on the directional-pad of the DualSense controller. This is where you shape your build. 

Your setup revolves around three core pillars: 

Resonants are major boss encounters integrated into story progression. Defeating one grants its unique ability, and some offer branching choices that push you toward distinct playstyles.  

These aren’t the only systems at play, and not everything can be unlocked in a single playthrough — that’s intentional. 

There’s much more to share about the story, characters, and the larger paranatural forces reshaping Manhattan. We’ll dive deeper into those elements in the months ahead. 

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For now, we’re excited to share how Control Resonant is evolving into a full-fledged action-RPG – one where mome...Read more: Full article on blog.playstation.com

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