Two minute terror.

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This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
World of Warcraft did a pretty brave thing recently, and decided to take an axe to its combat addons. And while I still think there's plenty that needs to be done (I am so sorry, healers, that dispels are now borderline impossible for you) I can mostly see that it did need to happen.
My own specialisation, the outlaw rogue, had an entire slice of its rotation replaced by an addon that told me when to hit a button—and as I've tinkered around with Midnight, I've found that I'm mostly in the clear. Every specialisation in the game has been trimmed down to meet similar goals—to a blurry degree of success.
Even my beloved outlaw is struggling to pump numbers in raids, but given I'm not all that into hardcore endgame content, I've been sitting pretty. Then I tried to level up some alts, and ah. Oh no.
For some context: The other major MMO I play is Final Fantasy 14, and in that game, the two minute meta is king. This means that (more or less) every two minutes, every single job has a burst window. You hit your cooldowns, you play your keyboard like it's a piano for ten to twenty seconds, and you go back to hitting your lazy river rotation until it's go-time again.
Even the exceptions aren't really exceptions. For example, my job of choice, ninja, has two burst windows—one with Trick Attack, and one with Trick Attack and Mug. But one's bigger than the other, and when does that bigger burst window roll around? You guessed it, every two minutes.
This has some limited upsides: It's pretty satisfying to hit your burst buttons and go nuclear on someone, especially alongside all of your party members, and it can be an interesting puzzle to try and slot this mandatory do-things window into your average boss fight.
That's about where the benefits end, though, because the downsides are numerous—to help balance raid content, most jobs are quiet outside of that brief window of exploding things to death. My ninja basically rolls through his three-part combo and occasionally spends a resource, with precious little else to do.

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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
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This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
World of Warcraft did a pretty brave thing recently, and decided to take an axe to its combat addons. And while I still think there's plenty that needs to be done (I am so sorry, healers, that dispels are now borderline impossible for you) I can mostly see that it did need to happen.
My own specialisation, the outlaw rogue, had an entire slice of its rotation replaced by an addon that told me when to hit a button—and as I've tinkered around with Midnight, I've found that I'm mostly in the clear. Every specialisation in the game has been trimmed down to meet similar goals—to a blurry degree of success.
Even my beloved outlaw is struggling to pump numbers in raids, but given I'm not all that into hardcore endgame content, I've been sitting pretty. Then I tried to level up some alts, and ah. Oh no.
For some context: The other major MMO I play is Final Fantasy 14, and in that game, the two minute meta is king. This means that (more or less) every two minutes, every single job has a burst window. You hit your cooldowns, you play your keyboard like it's a piano for ten to twenty seconds, and you go back to hitting your lazy river rotation until it's go-time again.
Even the exceptions aren't really exceptions. For example, my job of choice, ninja, has two burst windows—one with Trick Attack, and one with Trick Attack and Mug. But one's bigger than the other, and when does that bigger burst window roll around? You guessed it, every two minutes.
This has some limited upsides: It's pretty satisfying to hit your burst buttons and go nuclear on someone, especially alongside all of your party members, and it can be an interesting puzzle to try and slot this mandatory do-things window into your average boss fight.
That's about where the benefits end, though, because the downsides are numerous—to help balance raid content, most jobs are quiet outside of that brief window of exploding things to death. My ninja basically rolls through his three-part combo and occasionally spends a resource, with precious little else to do.

Keep up to date...Read more: Full article on www.pcgamer.com
What do you think about this?