Sweet, merciful tunnel vision

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While ladling city-builders into the Maw's feeding trough this week, I remarked that being a worm must really suck. Then came the closure of BioWare, layoffs across other EA studios, further depressing genAI revelations, allegations of antisemitism at indie gaming events, a big Capcom data breach, and yet more worrying tidyings about Arkane.

I rescind my earlier observation: I would like to be a worm. A happy little worm, tunnelling after golden apples in the moist and forgiving earth, where there are no emails or press releases at all. The only thing I have to worry about down here is my butt growing so big I get stuck behind it. And also getting chopped in half by sliding doors, but it turns out this may actually help with the first problem. See for yourself - video below.

Ah, to be a soil-dwelling invertebrate in Woim, a puzzle game with a touch of the sokobans, consisting of 50 levels and an unspecified quantity of secrets, scattered across four subterranean worlds. The idea in each level is to crawl around a grid layout to reach a golden apple, opening the exit.

As with non-videogame worms, this involves a certain amount of ingesting earth and pooping it out behind you, but you can't just devour the whole layout. You'll need to guzzle red apples that make you longer, so that you can (for example) keep pressing a switch with your body as you slither towards a door. Or you might have to shove a rock onto that switch. Or shove that rock onto a water jet to propel it somewhere you can't reach.

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Later on, there are breakable eggs that must be carried to nests, daisies that push back outward when you take your weight off them, scissors with which to snip yourself into separately functioning halves, and hats. I don't think this is an entirely accurate worm simulator. As in sokoban, the major problem is trapping yourself, but you can undo moves without penalty by tapping Z.

I've played six levels, and it's a jolly production. The music wobbles and boobles along, and your worm has a habit of looking at you expectantly when you get stuck that makes me giggle. Read more about it on Steam. If, unlike me, you've had a really uplifting week and are in sore need of a sokobanlike charged with maximum ontological dread, may I recommend Void Stranger.

Woim

Mac, PC

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