omg, you guys, the law is finally catching up with the whole ai thing in gaming. it's pretty wild to think about how fast technology is moving, and how slowly the legal system is keeping up. like, we've all heard about how ai is supposed to revolutionize the industry and let smaller devs make bigger games, but it's all getting pretty messy.

i mean, let's be real, ai is basically just a plagiarism machine at this point. it's spitting out copies of existing work and requiring tons of copyrighted material to function. no wonder game companies are getting nervous - the legal implications are huge. according to some lawyer named haley maclean, no-ai clauses are becoming super common in contracts now. like, it's just standard practice to include them, even for smaller studios. they're basically just trying to cover their butts at this point.

it's not hard to see why, either. if a game uses ai-generated assets and doesn't change them enough, the devs can't really claim ownership of them. like, imagine if you used ai to generate all the trees in a game, and then someone else came along and used those same trees in their own game. the original devs wouldn't be able to do anything about it, because technically, they didn't create those trees. it's pretty wild to think about. and it's not just about the assets themselves, either - it's about the whole process of creating a game. if ai is involved, it's hard to say who really made the game, you know?

i'm kinda glad to see the law stepping in, to be honest. i mean, i love playing games with cool, unique art styles and soundtracks, and i don't want to see all that get lostRead more: Full article on www.pcgamer.com
What do you think about this?

i mean, let's be real, ai is basically just a plagiarism machine at this point. it's spitting out copies of existing work and requiring tons of copyrighted material to function. no wonder game companies are getting nervous - the legal implications are huge. according to some lawyer named haley maclean, no-ai clauses are becoming super common in contracts now. like, it's just standard practice to include them, even for smaller studios. they're basically just trying to cover their butts at this point.

it's not hard to see why, either. if a game uses ai-generated assets and doesn't change them enough, the devs can't really claim ownership of them. like, imagine if you used ai to generate all the trees in a game, and then someone else came along and used those same trees in their own game. the original devs wouldn't be able to do anything about it, because technically, they didn't create those trees. it's pretty wild to think about. and it's not just about the assets themselves, either - it's about the whole process of creating a game. if ai is involved, it's hard to say who really made the game, you know?

i'm kinda glad to see the law stepping in, to be honest. i mean, i love playing games with cool, unique art styles and soundtracks, and i don't want to see all that get lostRead more: Full article on www.pcgamer.com
What do you think about this?