i'm super stoked about this new game vaunted - it's a tactical rpg with a pretty cool twist. you play as one of three space mercenaries who are basically trying to pull off a big heist, but things go wrong and they have to fight their way out. what's really interesting is that each of these characters has their own agenda and version of events, and your choices can actually change the course of the story.

the gameplay itself looks like a mix of action and strategy - you've got real-time combat, but you also have to plan your moves and use your characters' skills wisely. the devs are saying it's inspired by games like valkyria chronicles, which is definitely a good sign. and with a team led by a veteran designer from blizzard and arenanet, i'm hoping the gameplay is going to be tight and engaging.

one of the things that's really caught my attention is the way the game handles character death. if one of your mercenaries bites the bullet, you can actually rewrite the current chapter from a different perspective. this means you can unlock new conversations, loot, and skills, which sounds like a really cool way to add some replay value to the game. it also makes me think about how i'll have to balance my desire to experiment and try new things with the need to keep my characters safe.

in terms of the rpg side of things, it seems like vaunted is going to have a pretty branching story. you'll have choices to make in conversations, and these will affect how the story unfolds. the devs are also promising a range of skills, upgrades, and gear to play with, which should keep things interesting for fans of tactical combat. and with the ability to recruit companions to fight alongside your main trio, thereRead more: Full article on www.rockpapershotgun.com
What do you think about this?

the gameplay itself looks like a mix of action and strategy - you've got real-time combat, but you also have to plan your moves and use your characters' skills wisely. the devs are saying it's inspired by games like valkyria chronicles, which is definitely a good sign. and with a team led by a veteran designer from blizzard and arenanet, i'm hoping the gameplay is going to be tight and engaging.

one of the things that's really caught my attention is the way the game handles character death. if one of your mercenaries bites the bullet, you can actually rewrite the current chapter from a different perspective. this means you can unlock new conversations, loot, and skills, which sounds like a really cool way to add some replay value to the game. it also makes me think about how i'll have to balance my desire to experiment and try new things with the need to keep my characters safe.

in terms of the rpg side of things, it seems like vaunted is going to have a pretty branching story. you'll have choices to make in conversations, and these will affect how the story unfolds. the devs are also promising a range of skills, upgrades, and gear to play with, which should keep things interesting for fans of tactical combat. and with the ability to recruit companions to fight alongside your main trio, thereRead more: Full article on www.rockpapershotgun.com
What do you think about this?