Maybe it's both!

"I wanna see how much abuse gamers can take," a voice over opens the trailer for Sensory Overload, a game that will likely be taking home the Geoff "IMAX" Keighley Award for Most Appropriate Title For A Video Game later this year. It's a simple concept for a game: you are constantly falling, and you must avoid walls in various shapes as you do so to wrack up points. Simple! And disgustingly disorienting.
It's inspired by those old custom Minecraft maps where you essentially do exactly the same thing, only without any Creeper sounds or need to boycott. Developer Pancake Studios quite clearly pride themselves in just how visually overstimulating this thing is, drawing attention to the fact that you might not be able to even finish watching the trailer (if you decide to watch the trailer below or head to the game's Steam page, a seizure warning is probably in order). I did, and it wasn't that long ago since I had my dinner, a choice that's only slightly lingering over me now.
Everything is just a flurry of colour and cubes, a light psychedelic vibe coating the whole thing with the neon glow of it all. There's a strong feeling of, "oh, am I about to witness the end of the world?" As you make your way through the game's numerous levels (which are "named after what they'll do to you: Vertigo, Nausea, Peristalsis, Apocalypse…"), they'll increasingly speed up, as if to say "please throw up, I'd love nothing more." It is a game that looks best suited for folks raised on those dancing fruit videos for babies, which sounds denigrating, but I do actually mean it in a positive way. The look of it is simple, yet the design is maximalist, there's a potency to that.
Those of you that like to push yourselves may also be interested in the game's ranked mode, which again challenges you to move faster and faster. And the creative amongst you will be pleased too: there's a level editor that lets you place all sorts of barriers, with 24 different effects and apparently over 16 million ways to combine them. When a number's that big it's practically infinite, so, there's essentially infinite ways to make people chunder here!
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Sensory Overload is out now, and you can pick it up on Steam.
Sensory Overload
Mac, PC
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"I wanna see how much abuse gamers can take," a voice over opens the trailer for Sensory Overload, a game that will likely be taking home the Geoff "IMAX" Keighley Award for Most Appropriate Title For A Video Game later this year. It's a simple concept for a game: you are constantly falling, and you must avoid walls in various shapes as you do so to wrack up points. Simple! And disgustingly disorienting.
It's inspired by those old custom Minecraft maps where you essentially do exactly the same thing, only without any Creeper sounds or need to boycott. Developer Pancake Studios quite clearly pride themselves in just how visually overstimulating this thing is, drawing attention to the fact that you might not be able to even finish watching the trailer (if you decide to watch the trailer below or head to the game's Steam page, a seizure warning is probably in order). I did, and it wasn't that long ago since I had my dinner, a choice that's only slightly lingering over me now.
Everything is just a flurry of colour and cubes, a light psychedelic vibe coating the whole thing with the neon glow of it all. There's a strong feeling of, "oh, am I about to witness the end of the world?" As you make your way through the game's numerous levels (which are "named after what they'll do to you: Vertigo, Nausea, Peristalsis, Apocalypse…"), they'll increasingly speed up, as if to say "please throw up, I'd love nothing more." It is a game that looks best suited for folks raised on those dancing fruit videos for babies, which sounds denigrating, but I do actually mean it in a positive way. The look of it is simple, yet the design is maximalist, there's a potency to that.
Those of you that like to push yourselves may also be interested in the game's ranked mode, which again challenges you to move faster and faster. And the creative amongst you will be pleased too: there's a level editor that lets you place all sorts of barriers, with 24 different effects and apparently over 16 million ways to combine them. When a number's that big it's practically infinite, so, there's essentially infinite ways to make people chunder here!
.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp)
Sensory Overload is out now, and you can pick it up on Steam.
Sensory Overload
Mac, PC
Rock Paper Shotgun is better when you sign in

Sign in and join us on our journey to discover strange and compelling PC games.Read more: Full article on www.rockpapershotgun.com
What do you think about this?