omg, you guys, doom is literally being recognized as one of the most influential works of american culture - like, ever. it's been chosen by the washington post as one of the top 25 most influential works, and i am totally here for it. this list is supposed to be a collection of the most important things to come out of america over the past 250 years, and doom is representing the 90s.

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i'm talking about the original doom, released back in 1993 by id software. it's not just a game, it's a cultural phenomenon that changed the way we play and interact with games. the washington post is calling it foundational in digital entertainment, and i have to agree. i mean, who wouldn't want to explore a 3d world in first person, fighting demons and just generally causing chaos? it was also super ahead of its time, with user-generated content and all that jazz.

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one of the coolest things about doom is how it was shared and played. the developers just gave it away for free over the internet, and it spread like wildfire. college networks were crashing, and people were going crazy for it. it's crazy to think that it was installed on more computers than windows 95 at the time - that's wild. and the best part is, the developers gave players the tools to create their own levels and content, which is just so cool.

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of course, doom hasn't always had the best rep. some people have blamed it for violence and all that, but let's be real, it's just a game. it's not like the game itself is the problem, it's the people playing it. and besides, as the washington post points out, doom is really all about community and sharing. the designer,Read more: Full article on www.pcgamer.com

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