The Curiosity Wakes update also adds spiderbot companions and player customisation.

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I've been intrigued by oceanic survival sim The Last Caretaker since it was announced, but I have also been a little confused by its tone. Is it a melancholy adventure about being the last sentient being on an abandoned Earth, an optimistic sci-fi story about ensuring the long-term survival of the human race by growing people in vats and launching them into space, or a knockabout crafting-explore-o-thon where you build a big daft base on your boat?
I was hoping the latest update would help answer this question. But if anything, it has only confounded me further. Curiosity Wakes strays fully into Austin Powers territory by adding sharks with laser beams on their heads.
Yes, The Last Caretaker's third update realises Dr Evil's dream by filling its oceans with cartilaginous fishes armed with cranial laser cannons. These laser sharks are joined by two other types of hostile shark, namely ram sharks and archangels. I think we can guess what the first shark type does. The second is a mystery, but I presume it will usher your automaton protagonist to robot heaven in some unpleasant manner.
Extra hazardous sealife isn't the only eccentric feature added by Curiosity Wakes. For starters, you no longer need to fight those pesky laser sharks (and other enemies) alone. The update introduces two deployable NPC companions to the game. The first is the "Sweetheart", which is a mobile gun turret with a cute cat face. Alongside this, you can craft swarms of spiderbot-like creatures to overwhelm enemies with sheer numbers.
Elsewhere, the update adds customisation options for your robot, several new quests and locations to explore, and further performance optimisations. Oh, and those vatgrown humans you launched into space? You can now contact them remotely via the Council of Humanity, which lets them perform actions via a terminal. What are those actions? Developer Channel 37 doesn't specify, so I guess you'll have to play to find out.

With three major updates arriving since its alpha launch in November, The Last Caretaker is proving itself one of the more dependable early access projects currently in production. Only last month, the developers added a jetski and two new biomes to the game, while December 2025 brought a forklift truck and a compost system for creating biofuel.
...Read more: Full article on www.pcgamer.com
What do you think about this?

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Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday

The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
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Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
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Once a month
SFX
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I've been intrigued by oceanic survival sim The Last Caretaker since it was announced, but I have also been a little confused by its tone. Is it a melancholy adventure about being the last sentient being on an abandoned Earth, an optimistic sci-fi story about ensuring the long-term survival of the human race by growing people in vats and launching them into space, or a knockabout crafting-explore-o-thon where you build a big daft base on your boat?
I was hoping the latest update would help answer this question. But if anything, it has only confounded me further. Curiosity Wakes strays fully into Austin Powers territory by adding sharks with laser beams on their heads.
Yes, The Last Caretaker's third update realises Dr Evil's dream by filling its oceans with cartilaginous fishes armed with cranial laser cannons. These laser sharks are joined by two other types of hostile shark, namely ram sharks and archangels. I think we can guess what the first shark type does. The second is a mystery, but I presume it will usher your automaton protagonist to robot heaven in some unpleasant manner.
Extra hazardous sealife isn't the only eccentric feature added by Curiosity Wakes. For starters, you no longer need to fight those pesky laser sharks (and other enemies) alone. The update introduces two deployable NPC companions to the game. The first is the "Sweetheart", which is a mobile gun turret with a cute cat face. Alongside this, you can craft swarms of spiderbot-like creatures to overwhelm enemies with sheer numbers.
Elsewhere, the update adds customisation options for your robot, several new quests and locations to explore, and further performance optimisations. Oh, and those vatgrown humans you launched into space? You can now contact them remotely via the Council of Humanity, which lets them perform actions via a terminal. What are those actions? Developer Channel 37 doesn't specify, so I guess you'll have to play to find out.

With three major updates arriving since its alpha launch in November, The Last Caretaker is proving itself one of the more dependable early access projects currently in production. Only last month, the developers added a jetski and two new biomes to the game, while December 2025 brought a forklift truck and a compost system for creating biofuel.
...Read more: Full article on www.pcgamer.com
What do you think about this?