so i just read this really interesting article about the games industry and how it's basically stuck in a rut because everyone's too scared to take risks. apparently, the biggest factor in making a hit game is courage - which is kinda weird when you think about it, because you'd assume it's all about having a ton of money or a super popular franchise.

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but anyway, this guy rami ismail, who produced nuclear throne, was talking at some gaming summit about how the industry's fear of failure is actually what's holding it back. he says that when publishers play it safe and just churn out sequels or remakes, they're not really giving us anything new or exciting. and that's pretty true, if you think about it - most of the games i get really hyped about are the ones that try something different, like those indie games that come out of nowhere and blow everyone away.

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i'm not saying that sequels and remakes can't be good, because obviously they can be. but when that's all we're getting, it starts to feel like the industry is just going through the motions. and that's not exactly what i want as a gamer - i want to be surprised, i want to see something that makes me go "whoa, i've never seen that before". ismail points to a few examples of games that did take risks and ended up being super successful, like peak and clair obscur - games that were made because the people creating them were passionate about the project, not just because they were trying to make a quick buck.

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one thing that really stood out to me was when ismail talked about how sometimes, the bravest thing to do is to just cancel a project altogether. like, if you know it's not working,Read more: Full article on www.pcgamer.com

What do you think about this?