so i just stumbled upon this really interesting interview with clint hocking, the director of splinter cell: chaos theory, which is basically one of the best stealth games out there. he's talking about how modern lighting engines are making it way harder to create good stealth games, and i have to say, it makes a lot of sense.

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i mean, think about it - old school stealth games like thief and splinter cell had this super distinct lighting that made it easy to tell what was safe and what wasn't. it was all about the shadows, and you could always see exactly where you could hide and where you'd be spotted. but now, with all the fancy lighting tech we have, it's getting really tough to make out what's going on. hocking says that the problem is that modern lighting is just too realistic, and it's making it hard for players to "read" the environment.

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i can see why this would be a challenge - i mean, who doesn't love a good stealth game where you get to sneak around and take out enemies without being seen? but if the lighting is so realistic that you can't even tell what's a shadow and what's not, it's going to be super frustrating. and hocking thinks that if someone wants to make a really pure stealth game with modern graphics, they're going to have to do some serious thinking about how to make it work.

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it's kinda sad, because i feel like stealth games have been getting less and less attention over the years. most games that have stealth elements are just action games with some sneaking bits thrown in, and they're not really about the stealth at all. but there are still some games out there that are trying to bring back the old school stealth vibe, like thief vr:Read more: Full article on www.pcgamer.com

What do you think about this?