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This week: Made progress in Warhammer 40,000: Boltgun, the best throwback FPS I've ever played.

When a casual FPS enjoyer expresses a preference for a particular feature of Call of Duty, they are unknowingly picking a side. The way soldiers run, how attachments work, the shape of the maps—seemingly minor details are live ammo in a 20 year war between factions of gaming's strangest fandom.

A normal long-running game series is likely to have a singular direction—a continuity or consensus that determines what present and future iterations will look like. When Assassin's Creed shifted from stealth action games to lite RPGs in 2017, that became the direction for all of Ubisoft's studios making Assassin's Creed games. Not Call of Duty: it has a coalition of 11 studios working around the clock to produce a $70 videogame every 12 months, and those studios are rarely on the same page. Activision's fiefdoms collaborate to varying degrees to get the job done, but its two lead studios have very different, often opposing ideas of how Call of Duty should look, play, and evolve.

As Call of Duty attempts to rebound from its weakest year in a decade, it's worth examining this unusual arrangement. Activision's stringent schedule and widening creative differences, now spanning two decades, have created a splintered series mirrored in its increasingly tribalistic players. It's the Call of Duty schism, and it's fascinating.

Generally speaking, there are two studios steering Call of Duty's creative direction: Infinity Ward, the OG creators of the series and Modern Warfare, and Treyarch, the creators of Black Ops. The pair have taken turns with their takes on the bestselling military shooter since 2006, when Treyarch was tapped to make Call of Duty 3 (as well as 2005's Big Red One) while Infinity Ward took extra time on the first Modern Warfare (2007).

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While it's fair to say Treyarch was the "secondary" Call of Duty studio in those early days, Black Ops (2010) changed that. With its campy Cold War spy story, non-traditional guns, and party modes, Black Ops established Treyarch as the "fun" Call of Duty studio....Read more: Full article on www.pcgamer.com

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