Mutually assured destruction.

User Image

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You are now subscribed

Your newsletter sign-up was successful

Want to add more newsletters?

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Every Thursday

The Setup

User Image

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!

After more than two years in development, Teardown's hotly anticipated multiplayer will finally arrive in March. It's no tacked-on affair either, with developer Tuxedo Labs bringing a full suite of options to play with pals in its chaotic destruction sim.

Teardown's upcoming multiplayer options include full co-operative functionality for the hitherto single-player campaign, as well as free-roaming sandbox variants for each campaign map. On top of this, Tuxedo Labs will add a range of competitive modes such as team deathmatch, as well as support for modded game modes.

In all cases, Teardown offers support for up to 12 players on a single server, though I can't decide whether that many players would be a help or a hindrance when playing the campaign. For now, multiplayer is PC exclusive, and while Tuxedo Labs hopes to bring multiplayer to consoles later, there are currently no plans to introduce crossplay.

In addition, while the base campaign can be played cooperatively, missions from the game's various DLCs will remain the domain of solo players. According to Teardown's multiplayer FAQ, there also won't be any integrated voice or text chat into the multiplayer. Which isn't a disaster given the wealth of external options, but lacking voice chat has caused problems for other multiplayer games lately, most notably FBC: Firebreak.

There's a trailer for the multiplayer that you can watch above. Although the advent of multiplayer is a major milestone for Teardown, the launch doesn't represent the end of development for playing with friends either, with additional game modes currently in production. "We are currently working on a brand-new multiplayer racing experience planned for release later this year," Tuxedo Labs wrote in a Steam post. "There is more to come.

Teardown's multiplayer launches on March 12. I'm curious to see what an impact multiplayer makes on Teardown's fortunes. It's already a successful game, but the potential for multiplayer sandbox shenanigans is enormous. Coupled with the addition of creative mode in 2023, and 2024's third-person mode (which is a big deal for a seemingly minor feature—some people really don't like playing in first-person) I envision big things for Teardown's future.

User Image

Best laptop games: Low-spec lifeBest Steam Deck games: Handheld must-havesBest browser games: No install neededBe...Read more: Full article on www.pcgamer.com

What do you think about this?