Luke Dicken, who previously spent a decade with Zynga, says his time with the company "has come to an end".

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Take-Two Interactive has seemingly laid off its Head of Artificial Intelligence, alongside an unspecified portion of its AI team, just two months after CEO Strauss Zelnick said the Grand Theft Auto 6 publisher was "actively embracing generative AI".
Luke Dicken joined Take-Two as its Head of Artificial Intelligence in January last year following a decade at Zynga, which was acquired by the owner of Rockstar Games in 2022. Less than 18 months into the role, however, Dicken revealed that he and Take-Two were parting ways.
"It's truly disappointing that I have to share with you that my time with T2—and that of my team—has come to an end," Dicken wrote in a LinkedIn post (via Kotaku)." Dicken stated that he would "make a more reflective post" upon his time at Take-Two at a later date, but for now was focussed on helping support the members of his team also affected by the shakeup:
"We've been developing cutting edge technology to support game development now for 7 years. These folks know how to match innovation and novel problem-solving approaches with strong product design chops to create systems that empower people throughout the development workflow."
The nature of Dicken's role at Take-Two is not entirely clear. But according to his LinkedIn page, his position at Zynga shifted from data and strategic scientist to spearheading the company's generative AI strategy, first exploring "the intersection of AI and mobile games", before leading "various initiatives exploring and harnessing modern AI systems such as LLMs and Diffusion Models". This latter role apparently included "ensuring that all executive stakeholders across the business, including Take Two C-suite, are fully briefed on the actionable opportunities as well as the legitimate concerns".
Dicken didn't specify the exact number of people leaving Take-Two from his department, or the reasons behind the change. But it's a further twist in Take-Two's curious relationship with generative AI, which has often appeared ambivalent and has become more confounding in recent months.

In March 2025, Straus...Read more: Full article on www.pcgamer.com
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Take-Two Interactive has seemingly laid off its Head of Artificial Intelligence, alongside an unspecified portion of its AI team, just two months after CEO Strauss Zelnick said the Grand Theft Auto 6 publisher was "actively embracing generative AI".
Luke Dicken joined Take-Two as its Head of Artificial Intelligence in January last year following a decade at Zynga, which was acquired by the owner of Rockstar Games in 2022. Less than 18 months into the role, however, Dicken revealed that he and Take-Two were parting ways.
"It's truly disappointing that I have to share with you that my time with T2—and that of my team—has come to an end," Dicken wrote in a LinkedIn post (via Kotaku)." Dicken stated that he would "make a more reflective post" upon his time at Take-Two at a later date, but for now was focussed on helping support the members of his team also affected by the shakeup:
"We've been developing cutting edge technology to support game development now for 7 years. These folks know how to match innovation and novel problem-solving approaches with strong product design chops to create systems that empower people throughout the development workflow."
The nature of Dicken's role at Take-Two is not entirely clear. But according to his LinkedIn page, his position at Zynga shifted from data and strategic scientist to spearheading the company's generative AI strategy, first exploring "the intersection of AI and mobile games", before leading "various initiatives exploring and harnessing modern AI systems such as LLMs and Diffusion Models". This latter role apparently included "ensuring that all executive stakeholders across the business, including Take Two C-suite, are fully briefed on the actionable opportunities as well as the legitimate concerns".
Dicken didn't specify the exact number of people leaving Take-Two from his department, or the reasons behind the change. But it's a further twist in Take-Two's curious relationship with generative AI, which has often appeared ambivalent and has become more confounding in recent months.

In March 2025, Straus...Read more: Full article on www.pcgamer.com
What do you think about this?