Asha Sharma came into Microsoft's Xbox business without a background in gaming, but Zelnick did the same thing at Take-Two and that's worked out pretty well.

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Asha Sharma's elevation to CEO of Microsoft Gaming following Phil Spencer's surprise retirement caused consternation among some gamers because, well, she's not a gamer. Sharma only joined Microsoft in 2024 as president of its CoreAI product, and prior to that she was chief operating officer at Instacart and a vice president of product and engineering at Meta—a sharp contrast to Spencer, who waxed nostalgic about the games he loved as a kid when Microsoft plopped down $68.7 billion to buy Activision Blizzard.

One person who says he's not concerned, though, is Take-Two Interactive CEO Strauss Zelnick. Asked during an interview with The Game Business what he thinks Sharma should be focused on, Zelnick, who's been heading up Take-Two for nearly 20 years now, brushed off the idea entirely.

"I don't think the newly appointed head of Xbox needs any advice from me," Zelnick said. "She’s a highly accomplished executive who’s done just great without ever having met me. I’m going to bet on her continuing to do great. Moreover, I have to focus on myself doing better, before I talk about other CEOs."

Zelnick himself was not a 'games guy' when he took over Take-Two. He began his career at Columbia Pictures, served as president of 20th Century Fox and then BMG, and took the wheel at Take-Two by way of his private equity investment firm, ZMC.

In the years since, Take-Two became one of the biggest publishers in the business, and is right now the only one in the West that isn't either on life support or hoovered up by an even bigger-money entity.

"When I first became President of Fox, I was just responsible for the business side. My boss was the chairman, Joe Roth, and he was responsible for the creative side," Zelnick said. "If I did my job well running the business, and Joe did his job poorly running the creative, we would fail. If he did his job well, and I did my job poorly, we would succeed. And if we both did our jobs well, we would succeed mightily. And we did, thankfully.

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"But the truth is that hits cure all ills. In the absence of making hits, you won’t have a successful entertainment business. That’s the thing to focus on. At Take-Two, we try to do all of the above. We try to run an amazing cr...Read more: Full article on www.pcgamer.com

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