so, you guys know i'm a huge fan of subnautica, and i've been waiting for the sequel for ages. subnautica 2 is finally out in early access, and i've been checking out what the devs have to say about it. one thing that's been getting a lot of attention is the game's no-killing ethos - basically, you can't just go around slaughtering all the creatures you meet.

i think this is really interesting, because it's such a departure from most survival games. usually, you're all about crafting the best weapons and taking down any threats that come your way. but in subnautica 2, the focus is on learning to live with the creatures, rather than conquering them. the design lead, anthony gallegos, says that this is a key part of the game's identity, and that it's something they're committed to, even if it's not what some players are used to.

apparently, the devs have been dealing with some criticism from players who are used to being able to fight back against hostile creatures. but the thing is, subnautica 2 isn't really about combat - it's about exploration, and research, and finding ways to coexist with the alien wildlife. it's a really unique approach, and i think it's part of what makes the game so compelling. of course, it's not going to be for everyone, and some players might find it frustrating that they can't just blast their way through the game.

one thing that's cool is that the devs are aware that some players might try to find ways to kill the creatures anyway - like using certain tools to take down the bigger beasts. gallegos says that this is something they'reRead more: Full article on www.rockpapershotgun.com
What do you think about this?

i think this is really interesting, because it's such a departure from most survival games. usually, you're all about crafting the best weapons and taking down any threats that come your way. but in subnautica 2, the focus is on learning to live with the creatures, rather than conquering them. the design lead, anthony gallegos, says that this is a key part of the game's identity, and that it's something they're committed to, even if it's not what some players are used to.

apparently, the devs have been dealing with some criticism from players who are used to being able to fight back against hostile creatures. but the thing is, subnautica 2 isn't really about combat - it's about exploration, and research, and finding ways to coexist with the alien wildlife. it's a really unique approach, and i think it's part of what makes the game so compelling. of course, it's not going to be for everyone, and some players might find it frustrating that they can't just blast their way through the game.

one thing that's cool is that the devs are aware that some players might try to find ways to kill the creatures anyway - like using certain tools to take down the bigger beasts. gallegos says that this is something they'reRead more: Full article on www.rockpapershotgun.com
What do you think about this?