omg, you guys, i've been playing subnautica 2 and it's literally giving me the chills. i mean, the first game was already kinda creepy, but this one is on a whole other level. the whole "fear of the unknown" thing is really ramped up, and i love it. i've had some major scares while playing, and i'm not even ashamed to admit that i've shrieked out loud a few times.

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but, for real, my only major complaint is that the game just won't shut up. i'm talking about all the audio logs and notifications that are constantly popping up. i get that they're trying to build tension and provide context, but it's just too much. i've played other horror games that use audio logs to great effect, like system shock and bioshock, but in subnautica 2 it just feels like overkill.

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i think the problem is that the game is trying to balance this sense of isolation with the need to provide the player with information and guidance. but, honestly, it's just not working. the pdas and ai helpers are always chiming in, reminding me to eat or breathe or whatever, and it's just so annoying. and don't even get me started on the audio logs that auto-play when you find them. it's like, i'm trying to explore this creepy underwater base, and suddenly i'm stuck listening to some scientist's drama.

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i feel like the game would be so much more effective if it just let me be alone with my thoughts (and fears) for a bit. i want to feel like i'm really stranded on this alien planet, with no one to help me but myself. but instead, i've got all theseRead more: Full article on www.pcgamer.com

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