so i just caught up on the latest news about stranger than heaven, the upcoming game from ryu ga gotoku, and i have to say - it's looking pretty wild. the game is set in five different eras of modern japanese history, which is already a really cool concept, but what's really got me hyped is the new combat system. apparently, you'll be controlling the left and right sides of your protagonist independently, which sounds kinda complicated but looks absolutely amazing in action.

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from what i've seen, the combat system is all about timing and strategy. you can use context-sensitive attacks to take down enemies, and you can even chain together quick and heavy attacks to finish them off. it's not just about mashing buttons, though - you need to pay attention to your enemies and learn their patterns in order to take them down. the game's producer, hiroyuki sakamoto, says that using the new system to land well-timed hits is key to excelling in combat, and it looks like it's going to be a real challenge.

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one of the things that's really standing out to me about stranger than heaven is the variety of activities you can do in the game. it's not just about fighting - you can also promote and put on shows, gather music and inspiration from the streets of urban japan, and even play cards and get involved in other gambling ventures. and of course, there are tons of weapons to use, from mallets and knives to hammers and other bladed weapons. it's looking like the game is going to have a really good balance of action and exploration.

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i'm also loving the sound of the set-pieces that sakamoto teased - a fight atop a moving train, a stealth section in the docks, a night-timeRead more: Full article on www.eurogamer.net

What do you think about this?