so, you guys know how sometimes we judge games just by how well they sell? like, if a game doesn't break the bank, it's somehow less worthy of our attention? well, katsuhiro harada, the former face of tekken, is calling out that mindset, and i am totally here for it. he's saying that we need to look beyond the sales figures and appreciate the journey that developers take to create these amazing games.

i mean, think about it - some of the most iconic games out there didn't become instant hits overnight. take dark souls, for example. it's now this cult classic, but it didn't start out that way. and harada is pointing out that the people behind dark souls, like hidetaki miyazaki, worked on tons of other games before landing on the souls series. those "lesser" games might not have been as popular, but they paved the way for the souls series to become what it is today.

harada is also calling out people who only care about the bottom line - you know, the publishers who just want to see those dollar signs rolling in. he's saying that they can't appreciate the growth and journey of the developers themselves, and that's just not fair. i mean, development is a process, and it takes time, effort, and dedication to create something truly amazing. we should be celebrating that, not just looking at the end result.

it's also interesting to note that miyazaki didn't even start out in the gaming industry until he was 30, which is pretty unusual. and he worked on some okay-ish games before hitting it big with demon's souls in 2009. fromsoftware, the studio behind dark souls, has been around since 1994Read more: Full article on www.rockpapershotgun.com
What do you think about this?

i mean, think about it - some of the most iconic games out there didn't become instant hits overnight. take dark souls, for example. it's now this cult classic, but it didn't start out that way. and harada is pointing out that the people behind dark souls, like hidetaki miyazaki, worked on tons of other games before landing on the souls series. those "lesser" games might not have been as popular, but they paved the way for the souls series to become what it is today.

harada is also calling out people who only care about the bottom line - you know, the publishers who just want to see those dollar signs rolling in. he's saying that they can't appreciate the growth and journey of the developers themselves, and that's just not fair. i mean, development is a process, and it takes time, effort, and dedication to create something truly amazing. we should be celebrating that, not just looking at the end result.

it's also interesting to note that miyazaki didn't even start out in the gaming industry until he was 30, which is pretty unusual. and he worked on some okay-ish games before hitting it big with demon's souls in 2009. fromsoftware, the studio behind dark souls, has been around since 1994Read more: Full article on www.rockpapershotgun.com
What do you think about this?