Patch 1.10 also adds a new location and improved arachnid ambushes.

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I liked Starship Troopers: Extermination when I reviewed it back in 2024, even though it was technically uneven and added a truly awful single player experience that it did not need. Regardless, there's something about Extermination's take on tower defence that felt distinct from anything else I've played.
The way you had 16 players constructing a base and then defending it in rapid succession, the massive bug-piles you could create as you slaughter the arachnid menace by the dozen. It was novel enough to stand out even with the massive, looming shadow of Helldivers 2.
The game has also come a long way since then too, well worth revisiting if you haven't checked it out for a while. Developer Offworld has added all manner of features including Helldivers 2-style airstrikes. The latest patch seemingly continues the trend of borrowing from Arrowhead, primarily adding a hulking, stompy mech for you to pilot.
The Marauder M-11E Babar is by far the biggest toy Extermination players have got their hands on yet, essentially a walking tank armed with a rotary cannon, and auto-howitzer, and twin, shoulder-mounted smoothbore cannons.
While powerful, the mech has limited ammo and is slow to manoeuvre, meaning it is vulnerable to being overwhelmed by Arachnids if unsupported by Troopers. The Babar is currently only available in the game via a randomly appearing mutator, but Offworld says "new methods" of earning the mechs will be coming soon.
Alongside the Babar, the update adds a new weapon—a powerful revolver named the TW-7 Liberator—as well as a new battlefield. This sees players fighting among the ruins of the Federation settlement Hope's Retreat. Situated on the planet Valaka, Hope's Retreat comes with a new base building zone and various new missions.
That's it for notable additions, but the patch also makes some significant adjustments to how Extermination plays. For starters, it tunes Arachnid bug-holes so that they're more vulnerable to collapse from different types of damage, with significant increases for fire and napalm, demolition, and explosives damage types.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Not every change is in the Federation's favour. The bugs have evolved their ambush tactics. Now, instead of sending...Read more: Full article on www.pcgamer.com
What do you think about this?

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Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
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Once a month
SFX
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I liked Starship Troopers: Extermination when I reviewed it back in 2024, even though it was technically uneven and added a truly awful single player experience that it did not need. Regardless, there's something about Extermination's take on tower defence that felt distinct from anything else I've played.
The way you had 16 players constructing a base and then defending it in rapid succession, the massive bug-piles you could create as you slaughter the arachnid menace by the dozen. It was novel enough to stand out even with the massive, looming shadow of Helldivers 2.
The game has also come a long way since then too, well worth revisiting if you haven't checked it out for a while. Developer Offworld has added all manner of features including Helldivers 2-style airstrikes. The latest patch seemingly continues the trend of borrowing from Arrowhead, primarily adding a hulking, stompy mech for you to pilot.
The Marauder M-11E Babar is by far the biggest toy Extermination players have got their hands on yet, essentially a walking tank armed with a rotary cannon, and auto-howitzer, and twin, shoulder-mounted smoothbore cannons.
While powerful, the mech has limited ammo and is slow to manoeuvre, meaning it is vulnerable to being overwhelmed by Arachnids if unsupported by Troopers. The Babar is currently only available in the game via a randomly appearing mutator, but Offworld says "new methods" of earning the mechs will be coming soon.
Alongside the Babar, the update adds a new weapon—a powerful revolver named the TW-7 Liberator—as well as a new battlefield. This sees players fighting among the ruins of the Federation settlement Hope's Retreat. Situated on the planet Valaka, Hope's Retreat comes with a new base building zone and various new missions.
That's it for notable additions, but the patch also makes some significant adjustments to how Extermination plays. For starters, it tunes Arachnid bug-holes so that they're more vulnerable to collapse from different types of damage, with significant increases for fire and napalm, demolition, and explosives damage types.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Not every change is in the Federation's favour. The bugs have evolved their ambush tactics. Now, instead of sending...Read more: Full article on www.pcgamer.com
What do you think about this?