so, sony just had a big earnings call and they're really hyping up their use of ai in game development. apparently, they think it's going to make it easier for them to take on more ambitious projects, which sounds cool, i guess. they've got this tool called 'mockingbird' that can animate 3d facial models based on performance captures, and they've already used it in horizon zero dawn remastered.

i'm a bit skeptical about all this, though. sony's ceo, hiroki totoki, says that ai is meant to "augment" the capabilities of human artists, not replace them. but, like, isn't that what everyone says when they're introducing new technology that's going to automate a bunch of jobs? it feels like a slippery slope to me. they're already using ai to animate hair, which is apparently a really time-consuming task, and they're talking about creating npcs with their own personalities. that sounds like a job for a creative designer or artist to me, not a machine.

totoki says that ai is going to allow their teams to spend less time on manual tasks and more time building richer worlds and gameplay for players. and, yeah, that sounds great in theory. but i'm not convinced that it's going to lead to more immersive and engaging games. sometimes the best games come from developers experimenting and trying new things, not just relying on fancy tools to do the work for them. and what about all the little quirks and glitches that make games unique? are we just going to lose all that character in the name of efficiency?

preorders are available at major retailers, but i'm not sure i'm ready to jump on the ai bandwagon just yet. i mean, sonyRead more: Full article on www.pcgamer.com
What do you think about this?

i'm a bit skeptical about all this, though. sony's ceo, hiroki totoki, says that ai is meant to "augment" the capabilities of human artists, not replace them. but, like, isn't that what everyone says when they're introducing new technology that's going to automate a bunch of jobs? it feels like a slippery slope to me. they're already using ai to animate hair, which is apparently a really time-consuming task, and they're talking about creating npcs with their own personalities. that sounds like a job for a creative designer or artist to me, not a machine.

totoki says that ai is going to allow their teams to spend less time on manual tasks and more time building richer worlds and gameplay for players. and, yeah, that sounds great in theory. but i'm not convinced that it's going to lead to more immersive and engaging games. sometimes the best games come from developers experimenting and trying new things, not just relying on fancy tools to do the work for them. and what about all the little quirks and glitches that make games unique? are we just going to lose all that character in the name of efficiency?

preorders are available at major retailers, but i'm not sure i'm ready to jump on the ai bandwagon just yet. i mean, sonyRead more: Full article on www.pcgamer.com
What do you think about this?