Though only a bit.

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It's tough to pick a particular highlight of Solasta 2. It's a slight improvement in a bunch of ways, though no one change is dramatic enough to be a selling point on its own. A handful of name voice actors elevate the performances, the writing's a bit less cornball, the update to D&D's 2024 rules make weapon choices a little more impactful, and the character creator's less likely to strand you with a party of freaks—though it can be difficult to get meaningfully different-looking characters.

Which at least fits the fact you're playing as a group of four siblings. Adopted siblings, to conveniently explain why you might be a mix of humans, halflings, elves, and dwarves. (Other ancestries will be added later.) I guess this also explains why even with the wrinkle options it can be tough to make a character who looks properly old. The inciting incident that kicks off the story is your mother's funeral, and it would be confusing if it looked like you were the one who belonged in the ground.

The plot takes its time to get going, then finally cuts you loose with an agreeable amount of freedom. Where the first game's overworld map was a series of paths leading to quest destinations, Solasta 2 presents the wilderness of Neokos as a hex grid covered in question marks. Some represent permanent encounters that will wait for you to arrive, while others are temporary and might vanish if you don't push through a level of exhaustion to reach them before your next long rest.

You're crossing the land in search of your sister Deorcas (voiced by Devora Wilde of Lae'zel fame) on behalf of your brother Rickard (voiced by Ben Starr of upsettingly sexual Balatro clown fame, though he was also Clive in Final Fantasy 16 I suppose). Like the first game, the tactical battles are more important than the plot.

I've fought exploding rockmen in a burning town, terror birds that attacked from ground level while their masters fired arrows from a ledge above, and harpies who tried to divide the party with mind-control magic. (My cleric's Calm Emotions spell came in clutch as a counter.) Unlike the demo, this build makes good use of terrain and has NPCs who can navigate it—mostly. Some enemies lurked at the edge of the map in a couple of fights as if they hadn't noticed me even while their friends screamed into the attack.

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The setpiece battles feel like play...Read more: Full article on www.pcgamer.com

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