so i just read this super interesting interview with josh sawyer, the director of pillars of eternity 2: deadfire. if you haven't played it, deadfire is an amazing rpg that's all about exploring a fantasy world and making choices that actually matter. but what's really cool is how the game challenges your expectations as a player - especially when it comes to the final showdown with the big bad guy, eothas.

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basically, eothas is a god who's way more powerful than you, and no matter what you do, you can't stop him. some players were really disappointed by this, because they felt like they should be able to save the day. but sawyer says that's exactly the point - we're so used to playing games where we're the hero who can do anything, that it's refreshing to have a game that says, "hey, you're not all-powerful, and that's okay."

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i personally love this approach, because it feels so much more realistic. i mean, in real life, there are problems that you just can't solve with a sword or a spell. there are bigger forces at work, and sometimes you just have to deal with the consequences. sawyer says that's what he was going for - exploring the limitations of power, and how even in a fantasy world, there are still going to be things that are beyond your control.

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one of the things that i think is really clever about deadfire is how it sets up this idea from the beginning. you're constantly being buffeted by the demands of gods who don't really care about you, and you have to make choices that have big consequences. it's not just about saving the world - it's about navigating a complex web of relationships and powerRead more: Full article on www.pcgamer.com

What do you think about this?