omg, you guys, i just read the most interesting article about rpg companions and how they need to be, like, hateable in order to be lovable. it's so true, think about it - when you're playing a game with a cast of characters, you want them to be real, right? and real people can be annoying or flawed sometimes.

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i was playing baldur's gate 3 the other day, and i romanced this character gale - he's a total wizard boy with nice hair, lol. but what made me really love him was this one conversation we had after, uh, a romantic night together. he gets all sulky and says this super dramatic stuff about how he's a "fragile vessel" and might blow himself up if he's not good enough. it's kinda toxic, but it's also so meme-able and makes him feel like a real person.

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it's like, when characters are too perfect or always agree with each other, it gets boring. but when they have their own quirks and flaws, it creates this amazing tension and banter. like, think about alistair and morrigan from dragon age - they're total opposites, but their interactions are so entertaining because they're always on the verge of arguing. it's what makes rpgs so great, you know?

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the article says that writers should be willing to make their characters unpleasant or even hostile sometimes, because it makes the story more realistic and engaging. and i totally agree - i mean, who wants to play a game with a cast of perfect, polite characters? it's the imperfections and conflicts that make them relatable and lovable. so, yeah, let's have more hateable companions in our rpgs, pleaseRead more: Full article on www.pcgamer.com

What do you think about this?