so i just read this really interesting interview with the director of resident evil requiem, koshi nakanishi, and i'm still reeling from it. basically, he's talking about how they wanted to make the zombies in the game way more terrifying and unpredictable, which i think is a total game changer.

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i mean, let's be real, zombies are a staple of the resident evil series, but they can get pretty stale if you're just running around shooting the same old undead dudes all the time. but in requiem, the zombies are actually pretty freaky - they're infected with a new strain of the t-virus that makes them retain some of their human memories and habits, which is just plain creepy. like, you'll see zombies scrubbing walls or eating constantly, and it's just so unsettling.

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one of the things that nakanishi says is that they wanted to make the zombies more human, but not quite, which is what makes them so scary. and i think that's really true - when you see a zombie that's still got some spark of humanity left in it, it's way more disturbing than just a mindless monster. plus, these zombies can do some pretty unpredictable things, like using iv stands as weapons or operating military mortars, which keeps you on your toes.

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the director also talks about how they wanted to find a balance between scary and not-so-scary, because you don't want the game to be so terrifying that people don't want to play it. and i think that's a really good point - i mean, i love a good horror game, but sometimes it's nice to have a break from the constant fear and tension. apparently, the producer, masato kumazawa, agrees, and says that the pacing ofRead more: Full article on www.pcgamer.com

What do you think about this?