That's the pull of Leon S Kennedy.

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It's finally here, Resident Evil Requiem is out in the wild, and the wait is over. I was expecting a larger-than-normal reception for this game, considering how much it seeks to do and how great all the reviews have been for it, including ours, but these numbers have surpassed even what I thought Requiem would pull in.
In the last two hours since launch, Requiem has pulled in 267,509 players, with 237,092 still playing at the time of writing. It's an incredible achievement for a Resident Evil game, especially if you compare it to how well recent series additions have done in terms of player count.
The Resident Evil 4 remake released almost three years ago now (oh god, time flies), and despite being largely praised as an excellent remake, it only managed to pull in 168,191 players: a fantastic achievement, but absolutely nothing compared to Requiem.
Meanwhile, Resident Evil 7: Biohazard got a measly peak of 20,449 players, which is ridiculously low considering Biohazard is one of the best modern RE games to have been released. And Resident Evil 8: Village managed to entice a respectable 106,631 players.
There has to be some accounting for the fact that PlayStation likely holds a large number of Resident Evil players, and we can't account for that number, as we don't know the figures just yet. But there's a good chance that if there are this many more players on Steam, there are likely more playing on PlayStation, Xbox, and maybe even Nintendo Switch as well.
I'm not surprised, as I said in my review, playing Requiem is like playing a highlight reel of all the best moments of previous RE games. There really is something in it for everyone: puzzles, action, horror, and Leon, obviously. But in all seriousness, Requiem is an excellent addition to the long-running Resident Evil series and will undoubtedly become a must-play for players long after its launch.
Resident Evil Requiem Mr. Raccoon locations: Find all 25Resident Evil Requiem Antique Coins: Buy upgradesResident Evil Requiem safe codes: Crack each oneResident Evil Requiem puzzles boxes: Open the doorResident Evil Requiem inventory: Make it bigger
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased....Read more: Full article on www.pcgamer.com
What do you think about this?

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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's finally here, Resident Evil Requiem is out in the wild, and the wait is over. I was expecting a larger-than-normal reception for this game, considering how much it seeks to do and how great all the reviews have been for it, including ours, but these numbers have surpassed even what I thought Requiem would pull in.
In the last two hours since launch, Requiem has pulled in 267,509 players, with 237,092 still playing at the time of writing. It's an incredible achievement for a Resident Evil game, especially if you compare it to how well recent series additions have done in terms of player count.
The Resident Evil 4 remake released almost three years ago now (oh god, time flies), and despite being largely praised as an excellent remake, it only managed to pull in 168,191 players: a fantastic achievement, but absolutely nothing compared to Requiem.
Meanwhile, Resident Evil 7: Biohazard got a measly peak of 20,449 players, which is ridiculously low considering Biohazard is one of the best modern RE games to have been released. And Resident Evil 8: Village managed to entice a respectable 106,631 players.
There has to be some accounting for the fact that PlayStation likely holds a large number of Resident Evil players, and we can't account for that number, as we don't know the figures just yet. But there's a good chance that if there are this many more players on Steam, there are likely more playing on PlayStation, Xbox, and maybe even Nintendo Switch as well.
I'm not surprised, as I said in my review, playing Requiem is like playing a highlight reel of all the best moments of previous RE games. There really is something in it for everyone: puzzles, action, horror, and Leon, obviously. But in all seriousness, Requiem is an excellent addition to the long-running Resident Evil series and will undoubtedly become a must-play for players long after its launch.
Resident Evil Requiem Mr. Raccoon locations: Find all 25Resident Evil Requiem Antique Coins: Buy upgradesResident Evil Requiem safe codes: Crack each oneResident Evil Requiem puzzles boxes: Open the doorResident Evil Requiem inventory: Make it bigger
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased....Read more: Full article on www.pcgamer.com
What do you think about this?