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This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
I've been playing quite a lot of World of Warcraft, recently, to check out the new expansion, Midnight. In my journeys, taking a brief sabbatical from the nicely structured two-pull into a wall safety of Final Fantasy 14, I've been reminded that there are in fact videogames that've figured out how to make dungeons that aren't basically just corridors.
This has a trade-off, though, when it mills up against WoW player's tendency to relentlessly optimise the fun out of everything. Now to be fair, part of this is encouraged by Blizzard. Mythic+, WoW's endgame dungeon progression system, is entirely designed around speedrunning—but good lord do people move fast.
Which is fine. When I want to smell the roses, I can pop into a follower dungeon, and as an Outlaw Rogue I'm more than happy to be popping blade flurry and watching the numbers fly on a massive heap of enemies (even if playing interrupt watch and juggling nameplates is a massive pain in the ass). But it got me thinking: How many of us actually care?
I mean yeah, if I'm timing a key, I want to go fast because that's the entire point. But I've had tanks doing giga pulls in normal levelling dungeons, sometimes to the group's active detriment, and it had me wondering: How many of us actually give a crap? If my tank pulled a cosy two packs instead of five, would I care? The answer is typically no.
Thus I ask you, readers of Terminally Online (whom I have determined through scientific means are typically more handsome, pretty, skilled, and intelligent than the lion's share of MMO players)—when you're not hitting that endgame grind, is doing a dungeon super fast actually a big deal?
And if the answer winds up being "no", then why the hell are we all going "gogogo"? If you've got experience with the kind of loser who boots a tank in a normal or levelling dungeon for moving too slow, feel free to share your experience in the comments.

Best MMOs: Most massiveBest strategy games: Number crunchingBest open world games: Unlimited explorationBest survival games: Live craft loveBest horror games...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
I've been playing quite a lot of World of Warcraft, recently, to check out the new expansion, Midnight. In my journeys, taking a brief sabbatical from the nicely structured two-pull into a wall safety of Final Fantasy 14, I've been reminded that there are in fact videogames that've figured out how to make dungeons that aren't basically just corridors.
This has a trade-off, though, when it mills up against WoW player's tendency to relentlessly optimise the fun out of everything. Now to be fair, part of this is encouraged by Blizzard. Mythic+, WoW's endgame dungeon progression system, is entirely designed around speedrunning—but good lord do people move fast.
Which is fine. When I want to smell the roses, I can pop into a follower dungeon, and as an Outlaw Rogue I'm more than happy to be popping blade flurry and watching the numbers fly on a massive heap of enemies (even if playing interrupt watch and juggling nameplates is a massive pain in the ass). But it got me thinking: How many of us actually care?
I mean yeah, if I'm timing a key, I want to go fast because that's the entire point. But I've had tanks doing giga pulls in normal levelling dungeons, sometimes to the group's active detriment, and it had me wondering: How many of us actually give a crap? If my tank pulled a cosy two packs instead of five, would I care? The answer is typically no.
Thus I ask you, readers of Terminally Online (whom I have determined through scientific means are typically more handsome, pretty, skilled, and intelligent than the lion's share of MMO players)—when you're not hitting that endgame grind, is doing a dungeon super fast actually a big deal?
And if the answer winds up being "no", then why the hell are we all going "gogogo"? If you've got experience with the kind of loser who boots a tank in a normal or levelling dungeon for moving too slow, feel free to share your experience in the comments.

Best MMOs: Most massiveBest strategy games: Number crunchingBest open world games: Unlimited explorationBest survival games: Live craft loveBest horror games...Read more: Full article on www.pcgamer.com
What do you think about this?