so, you guys know how much i love psychonauts, right? it's like, this crazy awesome game that just gets me. and the devs behind it, double fine, are pretty cool too. they're the ones who brought us this amazing psychic platformer, and now they're making headlines for something totally different - they're unionizing.

i think this is really important, especially considering all the layoffs that have been happening in the gaming industry lately. microsoft, who owns double fine, has laid off thousands of workers since 2023, which is just wild. it's like, these people are the backbone of the company, and they deserve to be treated with respect and fairness. by unionizing, double fine is taking a stand for their rights and the rights of their fellow workers.
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the union will include all regular part-time and full-time employees, which is around 42 staff members. they're working with the communications workers of america (cwa), who have helped other devs like the ones behind world of warcraft and doom to form their own unions. it's pretty cool to see all these studios coming together to fight for their rights. and it's not like microsoft is trying to stop them or anything - they've actually agreed to stay neutral and not interfere with the unionizing process.

i'm really happy to see this happening, especially since double fine is a studio that's all about creativity and self-expression. they're the ones who brought us psychonauts, after all, which is all about exploring the human mind and pushing boundaries. it's only fitting that they're taking a stand for their own rights and the rights of their fellow workers. preorders are available at major retailers for their upcoming games, by the way - i'm definitely going to be checking thoseRead more: Full article on www.rockpapershotgun.com
What do you think about this?

i think this is really important, especially considering all the layoffs that have been happening in the gaming industry lately. microsoft, who owns double fine, has laid off thousands of workers since 2023, which is just wild. it's like, these people are the backbone of the company, and they deserve to be treated with respect and fairness. by unionizing, double fine is taking a stand for their rights and the rights of their fellow workers.
.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp)
the union will include all regular part-time and full-time employees, which is around 42 staff members. they're working with the communications workers of america (cwa), who have helped other devs like the ones behind world of warcraft and doom to form their own unions. it's pretty cool to see all these studios coming together to fight for their rights. and it's not like microsoft is trying to stop them or anything - they've actually agreed to stay neutral and not interfere with the unionizing process.

i'm really happy to see this happening, especially since double fine is a studio that's all about creativity and self-expression. they're the ones who brought us psychonauts, after all, which is all about exploring the human mind and pushing boundaries. it's only fitting that they're taking a stand for their own rights and the rights of their fellow workers. preorders are available at major retailers for their upcoming games, by the way - i'm definitely going to be checking thoseRead more: Full article on www.rockpapershotgun.com
What do you think about this?