At least it's not behind a Zodiac-themed puzzle door.

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Resident Evil Requiem encourages you to play Grace's sections in first-person and Leon's over the shoulder, which helps emphasize the scariness of the former and the badassness of the chainsaw-parrying latter. I played through the whole opening with my mouse in molasses though, because I thought there wasn't a way to change the sensitivity. It's a Capcom game, you'll forgive me for assuming the PC options might be lacking.
Capcom had to point it out themselves in a news announcement post-release: "Mouse sensitivity settings for each character can be changed via Camera in the Options menu. First, select Grace's Camera or Leon's Camera. Once selected, a menu with more detailed settings will open. From there, you can adjust the camera speed of first-person and third-person perspectives."
It's not under the Keyboard and Mouse section of the Controls submenu like you'd expect, and even if you look in the Camera section you'd be forgiven for not realizing that next to the toggle for first- and third-person there's an icon that leads to the other menu where you'll finally find sliders for camera speed and acceleration.
You won't find an FOV slider anywhere, however, even though the Resident Evil 4 remake had one—an odd instance of backsliding on a useful feature after finally giving in and adding it. The resolution options are pretty basic too, and my wackadoo 2560x1600 monitor isn't supported. There's always REFramework, I guess.
Resident Evil Requiem Mr. Raccoon locations: Find all 25Resident Evil Requiem Antique Coins: Buy upgradesResident Evil Requiem safe codes: Crack each oneResident Evil Requiem puzzles boxes: Open the doorResident Evil Requiem inventory: Make it bigger
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of ...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Resident Evil Requiem encourages you to play Grace's sections in first-person and Leon's over the shoulder, which helps emphasize the scariness of the former and the badassness of the chainsaw-parrying latter. I played through the whole opening with my mouse in molasses though, because I thought there wasn't a way to change the sensitivity. It's a Capcom game, you'll forgive me for assuming the PC options might be lacking.
Capcom had to point it out themselves in a news announcement post-release: "Mouse sensitivity settings for each character can be changed via Camera in the Options menu. First, select Grace's Camera or Leon's Camera. Once selected, a menu with more detailed settings will open. From there, you can adjust the camera speed of first-person and third-person perspectives."
It's not under the Keyboard and Mouse section of the Controls submenu like you'd expect, and even if you look in the Camera section you'd be forgiven for not realizing that next to the toggle for first- and third-person there's an icon that leads to the other menu where you'll finally find sliders for camera speed and acceleration.
You won't find an FOV slider anywhere, however, even though the Resident Evil 4 remake had one—an odd instance of backsliding on a useful feature after finally giving in and adding it. The resolution options are pretty basic too, and my wackadoo 2560x1600 monitor isn't supported. There's always REFramework, I guess.
Resident Evil Requiem Mr. Raccoon locations: Find all 25Resident Evil Requiem Antique Coins: Buy upgradesResident Evil Requiem safe codes: Crack each oneResident Evil Requiem puzzles boxes: Open the doorResident Evil Requiem inventory: Make it bigger
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of ...Read more: Full article on www.pcgamer.com
What do you think about this?