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If Baldur's Gate 3 is the game to recommend to your friends who aren't into RPGs, Pathfinder: Wrath of the Righteous is the pinnacle of freaking out the normies. This game embraces and celebrates the stinky, crusty, CRPG weirdness Larian (understandably) left behind.

Semi-permanent status ailments, save-or-die spells, fear effects that send your party running for the hills, and 232 individual subclasses to choose from⁠—I counted 26 base classes, 193 subclasses under them, plus an extra 13 prestige classes you can unlock for good measure⁠—I don't know if it's better than Baldur's Gate 3's elegant character building, but it's thrilling in its own way.

The subclasses can't all be winners. The "Defender of the True World" Druid, for example, is a real stinker⁠—not in a vacuum, just in this campaign. What use is a guy specialized in killing fairie creatures in a game with little to no fairie creatures?

On the complete opposite end of the spectrum, the "Demon Slayer" Ranger almost feels like wearing the band's merch to the concert in a game where at least 60% of the enemies are a demon of some extraction. Yeah buddy, we're all kind of demon slayers here by necessity, but you're special too.

There are some delightful odd ducks: The halfling-exclusive, hound-riding "Order of the Paw" Cavalier has always tickled me, and I'm also charmed by the "Separatist" Cleric who derives special powers from being a schismatic dissenter from their religion's mainstream.

It's an amazing system, but also kryptonite to a serial reroller like myself. I'm not alone, either: RPG forums are awash with heated buildcrafting discussions and tales of people starting over after anywhere from five to 50 hours of playtime, all in search of the coolest possible guy to play as.

Wrath of the Righteous also has some quirks distinct from the sub- and prestige class-obsessed tabletop Pathfinder or 3.5 Edition Dungeons & Dragons before it. Animal companions, especially mounts, are one of the strongest features a class can have in WotR.

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Mounted combat is pretty much the way to go at higher difficulties. You get a ton of extra movement per turn, and enemies will almost exclusively target the mount instead of the rider, letting you spec your mount as a guaranteed ...Read more: Full article on www.pcgamer.com

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