While it may be old, PoE 1's oldest systems continue to be polished with every expansion.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Get sneak previews, exclusive competitions and details of special events each month!
Path of Exile 2 spoiled me with all the things about it that feel like a modern videogame. Even though it's extremely similar in a lot of ways, Path of Exile 1 had me fighting against all the fussy parts of it that have gathered dust over the years.
Part of the reason developer Grinding Gear Games built PoE 2 was to update PoE 1's systems for newer players and to take some of them—like character animations—back to the original game. Both games share the same language and have been trading features back and forth, like PoE 2's asynchronous trading being ported back to PoE 1 in the last expansion.
In the next expansion, Mirage, PoE 1 gets to go first with some quality-of-life changes that I fully expect to show up in the sequel eventually. One in particular is a change that sounds relatively minor, but is crucial if you regularly engage with the crafting system or enjoy trading items with other players: currency exchange favoriting.
The currency exchange is an essential tool for instantly trading crafting items (that are also used as currency) with other players without having to actually go and meet up with them. It's so convenient that you end up using it constantly while you churn through crafting items or exchange the equivalent of $1 dollar bills into stacks of $20 dollar bills.
Speed is king when you're deep into a complicated crafting session and don't have the patience to jump through a bunch of UI hoops to get what you want. In Mirage, you'll finally be able to favorite specific item exchanges so you don't have to manually type each one in every single time. And you'll be able to open your inventory at the same time as the currency exchange window—a functionality that I still cannot believe wasn't possible before. Path of Exile 2 desperately needs these too and I'm praying GGG ports them over in its next update.
Mirage will also add over 20 new "landmark rooms" to the campaign with new enemy encounters and rewards. There are also small tweaks to how quickly you can turn in divination cards to receive their loot and how you decide what unique transfigured skill gems you want when you trade normal ones in. These are the kinds of things veteran players have wanted for a long time, but they aren't applicable to PoE 2—at least not unless those specific systems get brought over in the future.

The final update in the video explaining what's coming in Mirage is something that will probably save the lives of many hardcore players. Like Diablo, PoE...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Get sneak previews, exclusive competitions and details of special events each month!
Path of Exile 2 spoiled me with all the things about it that feel like a modern videogame. Even though it's extremely similar in a lot of ways, Path of Exile 1 had me fighting against all the fussy parts of it that have gathered dust over the years.
Part of the reason developer Grinding Gear Games built PoE 2 was to update PoE 1's systems for newer players and to take some of them—like character animations—back to the original game. Both games share the same language and have been trading features back and forth, like PoE 2's asynchronous trading being ported back to PoE 1 in the last expansion.
In the next expansion, Mirage, PoE 1 gets to go first with some quality-of-life changes that I fully expect to show up in the sequel eventually. One in particular is a change that sounds relatively minor, but is crucial if you regularly engage with the crafting system or enjoy trading items with other players: currency exchange favoriting.
The currency exchange is an essential tool for instantly trading crafting items (that are also used as currency) with other players without having to actually go and meet up with them. It's so convenient that you end up using it constantly while you churn through crafting items or exchange the equivalent of $1 dollar bills into stacks of $20 dollar bills.
Speed is king when you're deep into a complicated crafting session and don't have the patience to jump through a bunch of UI hoops to get what you want. In Mirage, you'll finally be able to favorite specific item exchanges so you don't have to manually type each one in every single time. And you'll be able to open your inventory at the same time as the currency exchange window—a functionality that I still cannot believe wasn't possible before. Path of Exile 2 desperately needs these too and I'm praying GGG ports them over in its next update.
Mirage will also add over 20 new "landmark rooms" to the campaign with new enemy encounters and rewards. There are also small tweaks to how quickly you can turn in divination cards to receive their loot and how you decide what unique transfigured skill gems you want when you trade normal ones in. These are the kinds of things veteran players have wanted for a long time, but they aren't applicable to PoE 2—at least not unless those specific systems get brought over in the future.

The final update in the video explaining what's coming in Mirage is something that will probably save the lives of many hardcore players. Like Diablo, PoE...Read more: Full article on www.pcgamer.com
What do you think about this?