At the GTC keynote, Jen-Hsun has just showed off the AI-enhancement of DLSS 5.

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Updated March 16, 2026: There have been new details released via an official blog on the subject of DLSS 5 which I have added into the piece to further explain the tech.

"Computer graphics comes to life... now what did we do?" Asks Nvidia CEO, Jen-Hsun Huang after showing off just how kinda stunning/kinda AI-filter-y DLSS 5 could look in games. It's honestly a weird, almost entirely contextless teaser. Though more context has come since, with Nvidia announcing it as a "real-time neural rendering model that infuses pixels with photoreal lighting and materials."

Anyways... back to Jen-Hsun.

"We fused controllable 3D graphics, the ground truth of virtual worlds, the structured data of virtual worlds, of generated worlds. We combined 3D graphics with generative AI, probabilistic computing.

"One of them is completely predictive, the other one, probabilistic yet highly realistic. The content is beautiful as well as controllable. This concept of fusing structured information and generative AI will repeat itself in one industry after another. Structured data is the foundation of trustworthy AI."

There are live demos over at GTC, which Digital Foundry has had access to ahead of the keynote today, and notes that in the demo, where the RTX 5090 is being used to render the path tracing version of Resident Evil Requiem and the standard Oblivion Remastered, a whole other RTX 5090 is being used to power the DLSS 5 component.

That's quite the hardware requirement, but hopefully when DLSS 5 comes out in the Autumn/Fall of this year it won't be quite so intimidating. Apparently, in the labs, Nvidia already has DLSS 5 running on a single GPU, but obviously the targets are going to have to be that it will run on single GPUs that aren't RTX 5090s. After all, those $4,000 cards are pretty hard to come by...

Nvidia is talking about this as just a snapshot of current development, so not exactly what DLSS 5 is going to look or perform like in release.

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But how does it work?

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According to Nvidia, "DLSS 5 takes a game's color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and ...Read more: Full article on www.pcgamer.com

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