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Nightdive VP of business development, Larry Kuperman, has announced his retirement from full-time work in the games industry. Kuperman's 25-year career in games took him from publisher Stardock to retailer GameStop, but his most defining work was with the preservation specialists at Nightdive. I had the chance to speak with Kuperman about his career and decision to retire earlier this month at the Game Developers Conference.

The technical challenge of making an old game work on new hardware is one part of the story. The other, infamously, is untangling the tightly-wound knot of IP rights restricting access to some of the classics⁠—spy shooter No One Lives Forever has proven a bit of a white whale for Nightdive, for example.

A big part of Nightdive's origin was founder Stephen Kick discovering that the rights to System Shock were held by a Midwestern insurance firm of all things. Kuperman joined the company early in its life as a specialist in this part of the process.

"There were two things that I felt were obligations that we really owed to the fans," Kuperman said of the timing for his retirement. One of them was Sin: The cult classic, deliciously '90s, Quake 2 engine shooter is getting a full remaster in Sin Reloaded.

Like with System Shock, Nightdive now owns the full rights to Sin. That meant timing was fully under Nightdive's control, but also that it went on the back burner whenever the studio had an obligation to someone else, "Because when Bethesda asks you if you want to remaster Doom, you don't have to think about that one," said Kuperman.

The other thing Kuperman wanted to see through to the end was last summer's System Shock 2 remaster⁠—which I highly recommend, by the way. The remaster was promised as a reward for Kickstarter backers of the 'Shock 1 remake⁠—also excellent⁠—all the way back in 2016, and Nightdive honored those commitments nearly a decade later.

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"There were financial sacrifices," Kuperman said of this and other decisions by Nightdive. "Things that would have been more profitable had we said, 'Yeah, we said we're going to do this, but we have to charg...Read more: Full article on www.pcgamer.com

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