so i just heard that nexon, the company behind arc raiders, is calling the game a "trojan horse" for proving that ai tools can be used to build triple-a games with smaller teams. i think that's pretty cool, especially since i've been following arc raiders for a bit now. the game was actually criticized for using ai-generated voice lines, but it seems like that was just the tip of the iceberg in terms of how ai was used in its development.

User Image

apparently, the game's steam page mentions that procedural and ai-based tools were used to assist with content creation, and nexon's ceo junghun lee is really excited about the potential of these tools to free up developers and live service teams to focus on more creative work. he thinks that arc raiders is a great example of how this can work in practice, and i have to admit that i'm kind of curious to see how it all plays out. the game's performance has been pretty impressive so far, with over 14 million units sold in just 15 weeks.

User Image

one of the things that i find really interesting about this is that arc raiders was a major success in western markets, which is apparently a first for nexon. like, 85 percent of the game's revenue came from north america and europe, which is a big deal for a company that's mostly known for its success in asia. it makes me wonder what other games nexon might be working on, and whether they'll be using similar techniques to build them. apparently, there are already multiple projects in development at embark, the studio behind arc raiders, so we'll just have to wait and see what they come up with next.

User Image

i'm not sure how i feel about the whole ai thing, to beRead more: Full article on www.eurogamer.net

What do you think about this?