The bird is the word.

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Picture this: I am emerging from a pile of paper, red string, and thumbtacks, hair (I have hair in this scenario) dishevelled, breathless, yelling like I've well and truly lost it: I knew it! I knew we were getting a crossbow in Final Fantasy 14! I am then carted away by people in white coats and dispensed in an abandoned warehouse, where Naoki Yoshida emerges with a loaded pistol. I know too much.
Alright, I'm probably not that conspiratorially out of lockstep with the FF14 community about the new job, especially given this latest piece of evidence, but I do feel vindicated. Back during the latest fanfest, some more details emerged about the as-yet-unannounced physical ranged job. Namely, a couple of soundbytes and some trailer snippets.
You can read my full conspiracy board I just linked, which also includes trying to analyse the shape of a catgirl's wand to prove that it was, in fact, a crossbow bolt. And here I am, completely vindicated, because the patch 7.5 site's just been updated with a new image.
Look at what's on her back. That's a crossbow. She's using a crossbow! I knew it! (I proceed to collapse into maniacal, unsettling laughter).

In my mind, this pretty much clinches it: It's almost certain that the physical ranged job in FF14 will be some kind of crossbow-wielding falconer. Square Enix wouldn't just create a new crossbow model (and presumably a ton of bespoke animations) for a job that doesn't exist in-game. Creative Studio 3's a frugal one, sometimes to its own detriment.
Couple this piece of evidence with the soundbytes shared by sound director Masayoshi Soken, the actual Evercold trailer, the job symbol we were shown, the fact we know it's a physical ranged job, that weird lalafell animation glitch—and I admit this is a stretch, but the fact it's a norse themed expansion, and norse mythology loves its birds? I am vindicated. Now and forever.
Best MMOs: Most massiveBest strategy games: Number crunchingBest open world games: Unlimited explorationBest survival games: Live craft loveBest horror games: Fight or flight
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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
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Picture this: I am emerging from a pile of paper, red string, and thumbtacks, hair (I have hair in this scenario) dishevelled, breathless, yelling like I've well and truly lost it: I knew it! I knew we were getting a crossbow in Final Fantasy 14! I am then carted away by people in white coats and dispensed in an abandoned warehouse, where Naoki Yoshida emerges with a loaded pistol. I know too much.
Alright, I'm probably not that conspiratorially out of lockstep with the FF14 community about the new job, especially given this latest piece of evidence, but I do feel vindicated. Back during the latest fanfest, some more details emerged about the as-yet-unannounced physical ranged job. Namely, a couple of soundbytes and some trailer snippets.
You can read my full conspiracy board I just linked, which also includes trying to analyse the shape of a catgirl's wand to prove that it was, in fact, a crossbow bolt. And here I am, completely vindicated, because the patch 7.5 site's just been updated with a new image.
Look at what's on her back. That's a crossbow. She's using a crossbow! I knew it! (I proceed to collapse into maniacal, unsettling laughter).

In my mind, this pretty much clinches it: It's almost certain that the physical ranged job in FF14 will be some kind of crossbow-wielding falconer. Square Enix wouldn't just create a new crossbow model (and presumably a ton of bespoke animations) for a job that doesn't exist in-game. Creative Studio 3's a frugal one, sometimes to its own detriment.
Couple this piece of evidence with the soundbytes shared by sound director Masayoshi Soken, the actual Evercold trailer, the job symbol we were shown, the fact we know it's a physical ranged job, that weird lalafell animation glitch—and I admit this is a stretch, but the fact it's a norse themed expansion, and norse mythology loves its birds? I am vindicated. Now and forever.
Best MMOs: Most massiveBest strategy games: Number crunchingBest open world games: Unlimited explorationBest survival games: Live craft loveBest horror games: Fight or flight
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.
You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.Read more: Full article on www.pcgamer.com
What do you think about this?