okay, so i just found out about this super intriguing game called mym's sword, and i am totally hooked. it's like a zelda-style action platformer, but with some quirky twists that set it apart from other games in the genre. you play as a blue dog named nora who falls into a temple and finds a magic sword - but the twist is, you're not really sure what you're doing or who mym is, except that it's probably not good.

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one of the things that drew me in is the gameplay, which is all about exploration and combat. you've got to navigate through these twisty ruins, which are divided into five areas with around 300 single-screen rooms. and of course, there are magic rings that give you boosts, like making it more likely to find health hearts. but here's the thing - as a dog, you can't equip the rings on your own, so you need to find these "helper's hands" first. it's a bit creepy, but it adds to the game's charm.

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i've been playing the demo, and i have to say, the combat is really growing on me. it's all about manual sword swinging, which can be a bit annoying at times, but it's also kind of endearing. and the enemies are pretty cool too - like these raccoons that wield knives, which you can disarm if you time your attacks just right. it's not the most precise combat system, but it's got a certain energy to it that i really enjoy.

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as i delved deeper into the demo, i started to notice more of the game's technical aspects. for example, the world doesn't really remember you, so each area resets when you leave and come back. this is actuallyRead more: Full article on www.rockpapershotgun.com

What do you think about this?