omg, you guys, i just spent way too much time playing pragmata and i'm still trying to wrap my head around it. it's like this game is from two different worlds - on one hand, it feels super retro and old school, but on the other hand, it's got some really fresh and unique ideas. i mean, the level design is pretty linear at first, but then you get to all these crazy activities and currencies that will make your head spin.

so, i've been checking out every nook and cranny, collecting all the things, and banging my head against walls to figure out the cabin challenges. and let me tell you, it's been a wild ride. the combat system is pretty cool, but it's not your typical third-person shooter - your guns are actually pretty weak, and you need to use your ai companion diana's powers to hack enemies and increase your damage. it's kind of like a puzzle, where you need to create a path to this green tile on the grid, and it's so satisfying when you get it right.

i have to say, the hacking mechanic is really what makes the game for me. it's like, you need to hack an enemy before you can even think about damaging them, or else you'll just be shooting at them forever. and once you've hacked them, you can open up these weak spots that are super useful for taking down bosses. speaking of bosses, the boss fights in this game are no joke - you'll need to use all your skills and hacking abilities to take them down. and don't even get me started on the weapon system, it's a bit awkward at first, but once you get the hang of it, it's pretty cool.

preorders are available atRead more: Full article on www.pcgamer.com
What do you think about this?

so, i've been checking out every nook and cranny, collecting all the things, and banging my head against walls to figure out the cabin challenges. and let me tell you, it's been a wild ride. the combat system is pretty cool, but it's not your typical third-person shooter - your guns are actually pretty weak, and you need to use your ai companion diana's powers to hack enemies and increase your damage. it's kind of like a puzzle, where you need to create a path to this green tile on the grid, and it's so satisfying when you get it right.

i have to say, the hacking mechanic is really what makes the game for me. it's like, you need to hack an enemy before you can even think about damaging them, or else you'll just be shooting at them forever. and once you've hacked them, you can open up these weak spots that are super useful for taking down bosses. speaking of bosses, the boss fights in this game are no joke - you'll need to use all your skills and hacking abilities to take them down. and don't even get me started on the weapon system, it's a bit awkward at first, but once you get the hang of it, it's pretty cool.

preorders are available atRead more: Full article on www.pcgamer.com
What do you think about this?