Sound decision.

User Image

Infinity Ward has deployed the first proper update to the Modern Warfare 4 beta, addressing a chunk of the feedback from the beta's opening day, including footstep audio, weapon lethality, and map voting.

"We heard you loud and clear on the footstep volume, so we've adjusted things downward for today," the studio said in its official patch notes blog post. As a result, enemy footstep and gear audio have had both their volume and audible range reduced.

Time-to-kill has also been tuned down on some weapons, with the ISO Nightshade SMG and Oris 8.6 marksman rifle both seeing their damage ranges and headshot multipliers reduced.

Infinity Ward says these are just the first adjustments and more changes are coming as it continues reviewing feedback and data.

A new map, Cachette, and a new mode, Inflation, have also joined the multiplayer rotation. Inflation tasks players with eliminating enemies and defeating HVT operators to collect cash, with the richest players becoming marked targets for everyone else to hunt. Cachette's addition also means there are now enough maps in the pool for map voting to be switched on, something Infinity Ward said needed four total maps to work properly.

Elsewhere, Transit 213 has had its shadowed areas brightened and its overall colour balance adjusted for visibility, and there's a long list of smaller bug fixes, covering everything from Mobility Course completion issues to controller reconnection errors. On PC, Infinity Ward says it's working to improve the Secure Attestation Wizard, the tool used to diagnose and fix issues getting into the beta.

Not everything's fixed yet, though: join in progress remains temporarily disabled on Kill Block, and cooking certain lethals can still cause an FPS drop, both of which Infinity Ward says it's still working on.

Day 1 of the #MW4 Beta is almost in the books. We saw the conversation, and we're already cooking our first update for tomorrow with:🔊 Footstep audio tuning🗳️ Map voting turned on🔫 Weapon balance adjustments🛠️ Bug fixes and moreAnd we’ve got new content coming too.Full…

Here's the full patch notes:

Thank you to everyone for your energy on Day 1 of the Early Access Beta. We had a blast playing with you, and we're ready to run it back all weekend.

Day 2 will bring a variety of bug fixes and gameplay adjustments, including a new Map and Mode which join the Multiplayer rotation at 10:00am PT

We'll be deploying an update shortly that aims to address a lot of the community feedback from yesterday. We heard you loud and clear on the footstep volume, so we've adjusted things downward for today. We've been following the conversation and agree that time-to-kill (TTK) isn't quite right yet, so we've tuned down the lethality of some of our guns to start. Finally, we made a tweak to boost visibility on Transit 213. Let us know if you think these adjustments are in the right direction, and expect more in the future.

We also know some of you had some trouble getting into the Beta yesterday, and we'll be working over time to clarify in-game error messaging and improve our Secure Attestation Wizard for PC players. Keep in mind the wizard doesn't just diagnose issues, it fixes them too, so give it a try if you haven't already.

We're working every day of the Beta to improve the experience, so keep the feedback coming. We're listening.

User Image

CONTENT

Maps

Modes

Here are the Patch Notes for today's update:

MAPS

Map Voting

Transit 213

WEAPONS & ATTACHMENTS

An extra word from the Weapons Team:

Thanks for joining us in the Beta! The changes below are the ones we're already feeling good about, and we're keeping an eye on your feedback and data. Keep sharing it, we're listening!

Attachments

AUDIO

Footsteps & Player Sound Effects

Our objective for movement audio is to indicate when enemies are approaching without revealing their exact positions at a distance. We'll continue looking at feedback on this topic throughout the Beta.

CHALLENGES

User Image

Dai...Read more: Full article on www.eurogamer.net

What do you think about this?