Is 'anywhere' really where you want to play Xbox?

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This week I've been: Trying to enjoy the sprinkling of sun in the UK's otherwise cloudy weather, and attempting to wrap my head around Crimson Desert.
It's important to get out of the way early on that there's still a lot we don't know about Microsoft's Project Helix— including how it will implement even the elements we do know about.
We know that Project Helix is designed to play Xbox and PC games, and it could bridge the gap between a Windows PC and a traditional Xbox. This means it will likely give more creative freedom than the likes of the Xbox Series X, and theoretically gives players more ways to play.
And, in a sense, one could argue that the Sony PlayStation 6 and whatever Nintendo does next is less its competition than the likes of the Steam Machine or prebuilt gaming PCs. On one hand, this seems like it could be a decent device. On the other hand, it feels like just another nail in the coffin that Xbox has been slowly dropping into the freshly dug earth that is Xbox Play Anywhere, a lack of exclusives, and a struggling USP.
Microsoft has a few things in its favour when it comes to making a kind of PC / kind of Xbox experience. Xbox consoles have traditionally been loss leaders, because Microsoft can make its cash back on software licence fees and extra hardware like peripherals. Someone building you a PC will not get a cut of whatever Steam makes, so they need to profit from selling the device. So, Project Helix could theoretically offer a PC-like experience, perhaps with some built-in Xbox branding and Xbox store incentives, and for cheaper than the competition.
Project Helix appears to have a tentative release date of late 2027, with a chance of being pushed back to 2028, and the memory crisis may not have ended by then. Micron recently revealed demand is in excess of supply for the foreseeable future, with plans to balance it out over 2027 and 2028, and SK Hynix recently suggested the wafer shortage will last until 2030.

As cynical as it feels to say, this could actually offer a bit of an advantage to the likes of Microsoft. It's a huge corporation which will have lines of communication and contracts with manufacturers, it has a long road to launch, and it can afford to sell at a loss. If it can offer a Windows-like experience with its Xbox Mode app, it's not hard to see why on...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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GamesRadar+
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Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
This week I've been: Trying to enjoy the sprinkling of sun in the UK's otherwise cloudy weather, and attempting to wrap my head around Crimson Desert.
It's important to get out of the way early on that there's still a lot we don't know about Microsoft's Project Helix— including how it will implement even the elements we do know about.
We know that Project Helix is designed to play Xbox and PC games, and it could bridge the gap between a Windows PC and a traditional Xbox. This means it will likely give more creative freedom than the likes of the Xbox Series X, and theoretically gives players more ways to play.
And, in a sense, one could argue that the Sony PlayStation 6 and whatever Nintendo does next is less its competition than the likes of the Steam Machine or prebuilt gaming PCs. On one hand, this seems like it could be a decent device. On the other hand, it feels like just another nail in the coffin that Xbox has been slowly dropping into the freshly dug earth that is Xbox Play Anywhere, a lack of exclusives, and a struggling USP.
Microsoft has a few things in its favour when it comes to making a kind of PC / kind of Xbox experience. Xbox consoles have traditionally been loss leaders, because Microsoft can make its cash back on software licence fees and extra hardware like peripherals. Someone building you a PC will not get a cut of whatever Steam makes, so they need to profit from selling the device. So, Project Helix could theoretically offer a PC-like experience, perhaps with some built-in Xbox branding and Xbox store incentives, and for cheaper than the competition.
Project Helix appears to have a tentative release date of late 2027, with a chance of being pushed back to 2028, and the memory crisis may not have ended by then. Micron recently revealed demand is in excess of supply for the foreseeable future, with plans to balance it out over 2027 and 2028, and SK Hynix recently suggested the wafer shortage will last until 2030.

As cynical as it feels to say, this could actually offer a bit of an advantage to the likes of Microsoft. It's a huge corporation which will have lines of communication and contracts with manufacturers, it has a long road to launch, and it can afford to sell at a loss. If it can offer a Windows-like experience with its Xbox Mode app, it's not hard to see why on...Read more: Full article on www.pcgamer.com
What do you think about this?