omg, you guys, have you heard about microsoft's new shader model 6.10 preview? it's basically a huge deal for the gaming industry, and i'm super stoked about it. so, what's the big news? well, microsoft is making matrix math a core part of the directx api suite, which means neural rendering is about to become way more mainstream.

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basically, matrix math is like, super important for ai systems and stuff, and it's been a bit of a proprietary feature for nvidia gpus until now. but with shader model 6.10, all gpus that comply with the new directx standard will be able to handle matrix math, which is pretty cool. it means game devs won't have to create separate code paths for specific gpus, and we'll probably see more advanced features and better-looking games as a result.

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one of the coolest things about this update is that it could make neural rendering less reliant on nvidia. i mean, don't get me wrong, nvidia's tensor cores are awesome and all, but it's nice to see microsoft pushing for more generic support. it's like, instead of having to optimize games for specific gpus, devs can just write the code once and have it work on all compliant hardware. preorders are available at major retailers, by the way.

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now, i know some of you might be thinking, "but what about older gpus?" well, the thing is, older amd gpus without matrix math hardware probably won't be compatible with shader model 6.10. but, like, who knows, maybe this will push more people to upgrade to newer hardware or something. and even if you're not a fan of neural rendering, this update could still be a goodRead more: Full article on www.pcgamer.com

What do you think about this?