"We'll work together on how we present that to the players."

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Marvel Rivals' roster is growing rapidly, and with two heroes per season, one for each half, NetEase is quickly running through the list of fan-favourite superheroes. Luckily, Marvel has more than enough to go around, which means NetEase can hold off on making any original heroes for the time being.
While NetEase does have the greenlight to make original heroes for Marvel Rivals, producer Danny Koo simply says that "it's not the time" for that right now as they already have "so many" known heroes lined up at least until season 8 (via IGN).
"The game comes first,” Koo says, . reassuring fans that the priority for the time being is how the game itself functions rather than original character designs: "We have so many characters in Marvel, [we’re] not looking outside of Marvel. We do have collaborations with other Marvel games, let's say. At this point, we have so much content.”
Each new hero added brings a whole host of issues for the development team to deal with, ranging from community reaction to hero selection to balancing them fairly against other characters in the roster. It's a situation that becomes more complex with every new hero, and Marvel Rivals players haven't been too happy with the balancing thus far. Major complaints have included nerfs that target anyone but Strategists, and balance patches that players can't really make sense of.
Aside from balance issues NetEase has also recently dealt with the "Incentivised throwing epidemic" that saw bounties for streamers put up online, which encouraged players to sabotage games for cash. Since then NetEase has enacted a "Victim Compensation Protocol" to try and help as many innocent parties as possible, but it seemed like a headache nonetheless. Amid all of this Koo reiterates: “I don't think heroes will be a problem."
In fact, what NetEase seems most concerned about right now is the UI. With so many heroes, events, and whatnot going on it can sometimes be hard to navigate Marvel Rivals' UI. And obviously the goal is to make this game as easy to play as possible.

“It's more about UI optimization," Koo says. "It's like, ‘Who's your favorite heroes that you want to play, so you can have them at any time at your disposal? What are new characters that you want to play?’ And this is every season, and you have to solve that problem...Read more: Full article on www.pcgamer.com
What do you think about this?

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GamesRadar+
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Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
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Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
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Once a month
SFX
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Marvel Rivals' roster is growing rapidly, and with two heroes per season, one for each half, NetEase is quickly running through the list of fan-favourite superheroes. Luckily, Marvel has more than enough to go around, which means NetEase can hold off on making any original heroes for the time being.
While NetEase does have the greenlight to make original heroes for Marvel Rivals, producer Danny Koo simply says that "it's not the time" for that right now as they already have "so many" known heroes lined up at least until season 8 (via IGN).
"The game comes first,” Koo says, . reassuring fans that the priority for the time being is how the game itself functions rather than original character designs: "We have so many characters in Marvel, [we’re] not looking outside of Marvel. We do have collaborations with other Marvel games, let's say. At this point, we have so much content.”
Each new hero added brings a whole host of issues for the development team to deal with, ranging from community reaction to hero selection to balancing them fairly against other characters in the roster. It's a situation that becomes more complex with every new hero, and Marvel Rivals players haven't been too happy with the balancing thus far. Major complaints have included nerfs that target anyone but Strategists, and balance patches that players can't really make sense of.
Aside from balance issues NetEase has also recently dealt with the "Incentivised throwing epidemic" that saw bounties for streamers put up online, which encouraged players to sabotage games for cash. Since then NetEase has enacted a "Victim Compensation Protocol" to try and help as many innocent parties as possible, but it seemed like a headache nonetheless. Amid all of this Koo reiterates: “I don't think heroes will be a problem."
In fact, what NetEase seems most concerned about right now is the UI. With so many heroes, events, and whatnot going on it can sometimes be hard to navigate Marvel Rivals' UI. And obviously the goal is to make this game as easy to play as possible.

“It's more about UI optimization," Koo says. "It's like, ‘Who's your favorite heroes that you want to play, so you can have them at any time at your disposal? What are new characters that you want to play?’ And this is every season, and you have to solve that problem...Read more: Full article on www.pcgamer.com
What do you think about this?