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Everyone's saying it: things just aren't what they used to be. Where are the real heroes, you know? The titans who built the games we grew up with? Are they all gone? Are they all departed to Eressëa, never to return?
Oh, they're still here. Well, my mistake.
This I have learnt from recent posts by Elliott Gray, UI designer on Bungie's Marathon, made in response to players lamenting the studio pitching itself as "The creator of Halo" when—so suggested our disgruntled player—the individual workers who originally made Halo have long since moved on.
Problem with that take is: plenty of them haven't moved on. Gray sprang into action, rattling off a list of 40 developers at Bungie who are still around from the Halo days. "Damn," wrote Gray, "I'll have to tell this to Chris Butcher and Jason Jones and Tom Gioconda and Dave Gasca and Mat Noguchi and Bob Glessner and Lars Bakken and Tyson Green and Dan Miller and Shi Kai Wang…" and so on, you get the idea. Here's the full list of devs Gray named in a slightly more digestible format:
damn i'll have to tell this to chris butcher and jason jones and tom gioconda and dave gasca and mat noguchi and bob glessner and lars bakken and tyson green and dan miller and shi kai wang and eric elton and steve cotton and sam jones and mark uyeda and and james haywood and https://t.co/oagpKZKPOyMarch 15, 2026
Which is, uh, quite a lot of names. Enough names that I'm fairly certain Bungie can reasonably get away with continuing to call itself the studio that made Halo. It's not an exhaustive list, either: "This is just the people I know off the top of my head who worked on a Halo title who are STILL at Bungie," wrote Gray.
Chiming in to back Gray up was Mark Noseworthy, former Destiny vice prez who was laid off from the studio in 2024. "In addition to Elliott’s truth nuke below, there’s a lack of appreciation in the OP’s post for cultural and technology legacies," wrote Noseworthy. "People pass those down, piece by piece, as new people join and others leave a company.
"It’s one of the reasons the feel of Bungie games have remained strong for 25 years (even while the gameplay team members have changed multiple times). The Ship of Theseus is a good metaphor because it is BOTH the original ship and the NEW one at the same time. Not a dunk at all."

Keep up to date with the most important sto...Read more: Full article on www.pcgamer.com
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Everyone's saying it: things just aren't what they used to be. Where are the real heroes, you know? The titans who built the games we grew up with? Are they all gone? Are they all departed to Eressëa, never to return?
Oh, they're still here. Well, my mistake.
This I have learnt from recent posts by Elliott Gray, UI designer on Bungie's Marathon, made in response to players lamenting the studio pitching itself as "The creator of Halo" when—so suggested our disgruntled player—the individual workers who originally made Halo have long since moved on.
Problem with that take is: plenty of them haven't moved on. Gray sprang into action, rattling off a list of 40 developers at Bungie who are still around from the Halo days. "Damn," wrote Gray, "I'll have to tell this to Chris Butcher and Jason Jones and Tom Gioconda and Dave Gasca and Mat Noguchi and Bob Glessner and Lars Bakken and Tyson Green and Dan Miller and Shi Kai Wang…" and so on, you get the idea. Here's the full list of devs Gray named in a slightly more digestible format:
damn i'll have to tell this to chris butcher and jason jones and tom gioconda and dave gasca and mat noguchi and bob glessner and lars bakken and tyson green and dan miller and shi kai wang and eric elton and steve cotton and sam jones and mark uyeda and and james haywood and https://t.co/oagpKZKPOyMarch 15, 2026
Which is, uh, quite a lot of names. Enough names that I'm fairly certain Bungie can reasonably get away with continuing to call itself the studio that made Halo. It's not an exhaustive list, either: "This is just the people I know off the top of my head who worked on a Halo title who are STILL at Bungie," wrote Gray.
Chiming in to back Gray up was Mark Noseworthy, former Destiny vice prez who was laid off from the studio in 2024. "In addition to Elliott’s truth nuke below, there’s a lack of appreciation in the OP’s post for cultural and technology legacies," wrote Noseworthy. "People pass those down, piece by piece, as new people join and others leave a company.
"It’s one of the reasons the feel of Bungie games have remained strong for 25 years (even while the gameplay team members have changed multiple times). The Ship of Theseus is a good metaphor because it is BOTH the original ship and the NEW one at the same time. Not a dunk at all."

Keep up to date with the most important sto...Read more: Full article on www.pcgamer.com
What do you think about this?