Surviving Outpost will make me god.

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Welcome back runners. Are we calling each other runners? Honestly, let's not. What's up people playing Marathon. I've sunk 10 hours into this dang extraction shooter so far and the deeper I dig this hole, the more I'm into it.
I'm still having a blast with PvP, especially when playing trios. During the day, when friends with real jobs are at work, I'm rolling mostly solo to replenish my basic bartering goods. There's a lot more sneaking around in solo matches—crouch walking through compounds, knifing bots in the back, and entering buildings through windows when possible. I'm now noticing little touches in the solo experience that feel like a deliberate response to how these stealth scenarios can often play out in other games.
Take doors: opening one makes a loud "thud" no matter how you slice it. There's usually no way around opening at least one or two if you're the first one to a compound. I'm learning it's smart to exterior doors behind you, because it then forces anyone trying to sneak in to announce their presence. It's a nice, thought-out dynamic that gives the proactive looter a solid chance against rats.
A few other observations from day two:
Holy hell, this third map is something else. Outpost is the map we couldn't play in the server slam. It unlocks at level 12, and I suggest you go into your first time with a 3-stack. Its overall footprint is smaller than Dire Marsh and Perimeter, but that's because the whole thing is one giant compound surrounded on all sides by walls, containers, and UESC patrols. It's a trip.
Outpost is also the only current location with a map-wide hazard: "anti-organic" phosphorus-like barrages periodically coat everything exposed to the sky. Running through it drains health.
I've yet to thoroughly explore the sub-compounds of Outpost, but it's clear that Vandal's double jump will come in handy here. Lots of verticality, lots of cover, lots of options. If you've played Arc Raiders, this is totally Marathon's Stella Montis. -quarters, chaotic, and bloodthirsty.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What I like about Marathon's short time-to-kill (at least at this early stage where few people have meaty shields) is that lopsided fights aren't all that daunting. Hit your headshots, take enemies by sur...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Welcome back runners. Are we calling each other runners? Honestly, let's not. What's up people playing Marathon. I've sunk 10 hours into this dang extraction shooter so far and the deeper I dig this hole, the more I'm into it.
I'm still having a blast with PvP, especially when playing trios. During the day, when friends with real jobs are at work, I'm rolling mostly solo to replenish my basic bartering goods. There's a lot more sneaking around in solo matches—crouch walking through compounds, knifing bots in the back, and entering buildings through windows when possible. I'm now noticing little touches in the solo experience that feel like a deliberate response to how these stealth scenarios can often play out in other games.
Take doors: opening one makes a loud "thud" no matter how you slice it. There's usually no way around opening at least one or two if you're the first one to a compound. I'm learning it's smart to exterior doors behind you, because it then forces anyone trying to sneak in to announce their presence. It's a nice, thought-out dynamic that gives the proactive looter a solid chance against rats.
A few other observations from day two:
Holy hell, this third map is something else. Outpost is the map we couldn't play in the server slam. It unlocks at level 12, and I suggest you go into your first time with a 3-stack. Its overall footprint is smaller than Dire Marsh and Perimeter, but that's because the whole thing is one giant compound surrounded on all sides by walls, containers, and UESC patrols. It's a trip.
Outpost is also the only current location with a map-wide hazard: "anti-organic" phosphorus-like barrages periodically coat everything exposed to the sky. Running through it drains health.
I've yet to thoroughly explore the sub-compounds of Outpost, but it's clear that Vandal's double jump will come in handy here. Lots of verticality, lots of cover, lots of options. If you've played Arc Raiders, this is totally Marathon's Stella Montis. -quarters, chaotic, and bloodthirsty.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What I like about Marathon's short time-to-kill (at least at this early stage where few people have meaty shields) is that lopsided fights aren't all that daunting. Hit your headshots, take enemies by sur...Read more: Full article on www.pcgamer.com
What do you think about this?