Reporting in from Tau Ceti: Cosmetics missing. Players blasting. Backpack stuffed.

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Marathon's out, and if you're looking for reviews, you won't (or shouldn't) find any yet. We're all getting started with Bungie's extraction shooter alongside everyone else, though I do have 21 hours with this past weekend's server slam under my belt.
That was enough time for me to come around on Marathon's brand of high-stakes shootouts after a pretty 'meh' first impression. I'm loving the guns, adoring the maps, and only slightly irritated by the amount of loot juggling required.
That's still where I'm at day one of the full Marathon shabang: retreading faction quests I completed during the playtest, building up a cache of biomass and unstable lead to trade for free healing and ammo, and playing a lot more solo than I did previously.
If you're curious, Marathon remains a shoot-on-sight game on launch day. I've been blasted a handful of times by players who caught me off-guard, ambushed a few Vandals who thought sprinting headfirst into a compound was a wise move, and negotiated exactly one truce. Indeed, a lot of folks are keeping proximity chat on and mics plugged in.
During my second match, I killed an Assassin player and heard the footsteps of another just a few seconds later. On a whim I blurted out "I just beat this guy and could probably kill you too, but I'm good to just leave if you are." He agreed, unaware that I was completely out of ammo and healing kits. We met up again at an extraction point and shared a friendly exit.
So far, a few shells stand out as community favorites for solo play: Assassin and Vandal. Assassin's popularity is pretty obvious—becoming near-invisible every 90 seconds is a solo player's dream—and Vandal's double jump and extended slide are powerful movement advantages. Vandal's arm cannon is also one of only three direct damage-dealing abilities.
Thief is the sixth runner shell that wasn't playable during the server slam, so I focused on getting some playtime with it today. It's an interesting build that's not so much suited for combat or movement like the ever-popular Assassin and Vandal, but a mix of intel and trickery. Here's the full kit:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What a funky playstyle. Part intel specialist, part loot goblin. The cooldown on the...Read more: Full article on www.pcgamer.com
What do you think about this?

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Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
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Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Marathon's out, and if you're looking for reviews, you won't (or shouldn't) find any yet. We're all getting started with Bungie's extraction shooter alongside everyone else, though I do have 21 hours with this past weekend's server slam under my belt.
That was enough time for me to come around on Marathon's brand of high-stakes shootouts after a pretty 'meh' first impression. I'm loving the guns, adoring the maps, and only slightly irritated by the amount of loot juggling required.
That's still where I'm at day one of the full Marathon shabang: retreading faction quests I completed during the playtest, building up a cache of biomass and unstable lead to trade for free healing and ammo, and playing a lot more solo than I did previously.
If you're curious, Marathon remains a shoot-on-sight game on launch day. I've been blasted a handful of times by players who caught me off-guard, ambushed a few Vandals who thought sprinting headfirst into a compound was a wise move, and negotiated exactly one truce. Indeed, a lot of folks are keeping proximity chat on and mics plugged in.
During my second match, I killed an Assassin player and heard the footsteps of another just a few seconds later. On a whim I blurted out "I just beat this guy and could probably kill you too, but I'm good to just leave if you are." He agreed, unaware that I was completely out of ammo and healing kits. We met up again at an extraction point and shared a friendly exit.
So far, a few shells stand out as community favorites for solo play: Assassin and Vandal. Assassin's popularity is pretty obvious—becoming near-invisible every 90 seconds is a solo player's dream—and Vandal's double jump and extended slide are powerful movement advantages. Vandal's arm cannon is also one of only three direct damage-dealing abilities.
Thief is the sixth runner shell that wasn't playable during the server slam, so I focused on getting some playtime with it today. It's an interesting build that's not so much suited for combat or movement like the ever-popular Assassin and Vandal, but a mix of intel and trickery. Here's the full kit:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What a funky playstyle. Part intel specialist, part loot goblin. The cooldown on the...Read more: Full article on www.pcgamer.com
What do you think about this?