The important in-game credit hopefully comes on top of a substantial amount of money from Bungie.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It came to light in 2025 that Bungie had stolen work from artist Antireal and used it in Marathon—and I don't mean in the "borrowed ideas from" way, I mean in the straight-up "copied and pasted" way. The situation was made doubly awkward because this had happened previously, in Bungie's other game Destiny 2—and more than once.
Bungie copped to the theft, which it said had actually been committed by an artist who was no longer employed at the studio, and promised a "thorough review" of Marathon's assets to ensure that nothing else was being used without permission.
Several months later, Antireal said on X that the matter had been resolved to her satisfaction. We still don't have any details on the deal they arrived at (which presumably involved some cash) and probably never will, but one very cool consequence has come to light following Marathon's release: Antireal is listed in the game's credits, conveniently posted on the Bungie website, as a freelance visual design consultant.
In some ways, it might seem like a fairly minor thing: Just tack another name into a very long list of credits, and forget about it. But for a working artist, this is a big deal. It sucks that the whole thing is rooted in stolen work, but an art credit in a major videogame release, and especially one with a visual style as distinct and powerful as Marathon's, is meaningful. Even if the game tanks (and for the record, I don't believe it will), years from now people look back on it and say, god damn, that looks good.
Of course, every silver lining has a cloud, and this is no different: On December 24, just a few weeks after saying the matter had been resolved, Antireal discovered her art had been used on a licensed Xbox controller. "It never ends," she wrote.
it never ends 😭 https://t.co/fHD5H2XlSe pic.twitter.com/HUtLmRGhhQDecember 25, 2025
Marathon best weapons tier list: Our top picksMarathon roadmap: What's comingMarathon Lockbox Keys: How to get 'emMarathon upgrades: Which to pickIntroducing NuCaloric: Grab the employee IDIntroducing Traxus: Find the terminal
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primiti...Read more: Full article on www.pcgamer.com
What do you think about this?

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It came to light in 2025 that Bungie had stolen work from artist Antireal and used it in Marathon—and I don't mean in the "borrowed ideas from" way, I mean in the straight-up "copied and pasted" way. The situation was made doubly awkward because this had happened previously, in Bungie's other game Destiny 2—and more than once.
Bungie copped to the theft, which it said had actually been committed by an artist who was no longer employed at the studio, and promised a "thorough review" of Marathon's assets to ensure that nothing else was being used without permission.
Several months later, Antireal said on X that the matter had been resolved to her satisfaction. We still don't have any details on the deal they arrived at (which presumably involved some cash) and probably never will, but one very cool consequence has come to light following Marathon's release: Antireal is listed in the game's credits, conveniently posted on the Bungie website, as a freelance visual design consultant.
In some ways, it might seem like a fairly minor thing: Just tack another name into a very long list of credits, and forget about it. But for a working artist, this is a big deal. It sucks that the whole thing is rooted in stolen work, but an art credit in a major videogame release, and especially one with a visual style as distinct and powerful as Marathon's, is meaningful. Even if the game tanks (and for the record, I don't believe it will), years from now people look back on it and say, god damn, that looks good.
Of course, every silver lining has a cloud, and this is no different: On December 24, just a few weeks after saying the matter had been resolved, Antireal discovered her art had been used on a licensed Xbox controller. "It never ends," she wrote.
it never ends 😭 https://t.co/fHD5H2XlSe pic.twitter.com/HUtLmRGhhQDecember 25, 2025
Marathon best weapons tier list: Our top picksMarathon roadmap: What's comingMarathon Lockbox Keys: How to get 'emMarathon upgrades: Which to pickIntroducing NuCaloric: Grab the employee IDIntroducing Traxus: Find the terminal
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primiti...Read more: Full article on www.pcgamer.com
What do you think about this?