so i just found out about this game called riftborne, and it's like, a total departure from what we're used to in terms of graphics and gameplay. it's a real-time sci-fi grand strategy game that uses a super old-school, terminal-style interface - think no fancy visuals, just text-based commands and ascii art. it's definitely not for everyone, but if you're into that sort of thing, it could be pretty cool.

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i have to admit, i'm a bit curious about this game, just because it's so different from what's out there right now. the devs, pitio productions, are describing it as "a space version of risk crossed with correspondence chess", which sounds like a really interesting combination. and apparently, it's designed to be a game that you sink a lot of time into - we're talking weeks or months - as you build up your empire and navigate the galaxy.

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one thing that's kinda weird about riftborne is that it used to have some ai-generated art, but the devs have since removed it. apparently, it was just a placeholder, and they're focusing on the gameplay and mechanics instead. which, fair enough, because the game is all about depth and complexity, rather than flashy visuals. the current early access build has a bunch of features, including procedural galaxies, resource trading, and fleet combat with over 200 types of ships.

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i've been reading some of the user reviews, and it seems like riftborne is definitely a game that requires a lot of patience and dedication. there aren't many tutorials, so you kinda have to figure things out as you go, and it can feel a bit like an idle game at times - you know, where you set something up and then come back to it later. but if youRead more: Full article on www.rockpapershotgun.com

What do you think about this?