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Unfortunately, the week I scheduled to write about why Deus Ex: Invisible War is good actually turned out to be the same week its creators disowned it. They admitted to being just as annoyed as years of forumites and commenters were by the loading screens, the switch to universal ammo, and the overall console sensibilities of this sequel to what was an extremely PC-ass PC game.

Which I suppose does make the part of this article where I point out that a lot of people don't like Deus Ex: Invisible War easier to write. When even the game's project director has been dunking on it, it's difficult for someone to come along and say, "Well actually, everyone always loved this game and if anything it's been over-rated."

It's time for those of us who always thought Invisible War was over-hated to come together and put some bandages on these re-opened wounds. Yes, the small zones separated by frequent, long loading screens were annoying. And while universal ammo never bothered me, I did wish they'd kept the option to lean around corners, which I can only assume was dropped to simplify the controls for the sake of Xbox players. But let's not turn Invisible War into an irredeemable disaster by ignoring its strengths in a rush to highlight its flaws.

Deus Ex: Invisible War is a game about factional conflict that lets you decide which faction to support, then flip back and forth like an indecisive acrobat. The RPG thing of letting you accept an assassination mission, then show up at the target's house, explain the situation and say, "Make me a better offer?" That's here, but the philosophy behind that kind of freedom-of-choice stretches even further, to a degree that's still uncommon today.

Invisible War is constantly providing opportunities to betray and obfuscate. When you're offered missions, you almost never say yes or no outright. Instead of declaring your allegiance then and there, each mission is a possibility you can follow through on, or not, as the spirit moves you.

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This is true on the macro level, where Invisible War is a game about conflict between the WTO's surveillance state and the Order's unified global religious cult. But it's also true on the smaller scale, where you're navigating the loyalties of individual nig...Read more: Full article on www.pcgamer.com

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