"The lighting and shading improvements are bonkers."

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Nvidia's DLSS 5 reveal has pulled in some very strong opinions. Since its unveiling, both Nvidia and Bethesda have clarified that developers will have creative freedom, but many developers have labelled it "slop" and "disrespectful to the intentional art direction of devs". One particularly strong voice in favour of the tech is the lead producer of Epic Games, Jean Pierre Kellams.
As shared over on X, Kellams says, "All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane."
"The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not “AI” you guys would be going nuts like the Watch Dogs demo."
All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane. The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not “AI” you guys would be going nuts like the Watch Dogs…March 17, 2026
If you don't know Kellams for his work on the likes of Fortnite, you may know him for his history with Platinum Games, working on the English adaptation of Bayonetta 2, The Wonderful 101, Devil May Cry, and more.
Ex-Intel alum and former owner of PC Perspective, Ryan Shrout, said that Kellam's post "seems like the right answer to me", and they went hands-on with the tech yesterday. They argue it's "not a face filter" and "What I saw in the demos was a comprehensive improvement across the entire scene. And the moment that really drove this home wasn't a face. It was a coffee maker."
Shrout says, "One of the things I came away most encouraged by is the developer control story. This is critical. If DLSS 5 were a black box that slapped a one-size-fits-all enhancement over every game, the artistic intent concerns would be completely valid. But that's not what this is."
Interestingly, when a comment inevitably brings up the yassified Grace Ashcroft Nvidia showed off, Kellams argues, "Her skin shader has much better subsurface scattering (she doesn't have the Japanese game character perfect skin). Her lips actually have creases now. Her ear stud is now catching light properly."
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Kellams finalizes his point, saying, "If I w...Read more: Full article on www.pcgamer.com
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Every Thursday
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Nvidia's DLSS 5 reveal has pulled in some very strong opinions. Since its unveiling, both Nvidia and Bethesda have clarified that developers will have creative freedom, but many developers have labelled it "slop" and "disrespectful to the intentional art direction of devs". One particularly strong voice in favour of the tech is the lead producer of Epic Games, Jean Pierre Kellams.
As shared over on X, Kellams says, "All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane."
"The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not “AI” you guys would be going nuts like the Watch Dogs demo."
All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane. The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not “AI” you guys would be going nuts like the Watch Dogs…March 17, 2026
If you don't know Kellams for his work on the likes of Fortnite, you may know him for his history with Platinum Games, working on the English adaptation of Bayonetta 2, The Wonderful 101, Devil May Cry, and more.
Ex-Intel alum and former owner of PC Perspective, Ryan Shrout, said that Kellam's post "seems like the right answer to me", and they went hands-on with the tech yesterday. They argue it's "not a face filter" and "What I saw in the demos was a comprehensive improvement across the entire scene. And the moment that really drove this home wasn't a face. It was a coffee maker."
Shrout says, "One of the things I came away most encouraged by is the developer control story. This is critical. If DLSS 5 were a black box that slapped a one-size-fits-all enhancement over every game, the artistic intent concerns would be completely valid. But that's not what this is."
Interestingly, when a comment inevitably brings up the yassified Grace Ashcroft Nvidia showed off, Kellams argues, "Her skin shader has much better subsurface scattering (she doesn't have the Japanese game character perfect skin). Her lips actually have creases now. Her ear stud is now catching light properly."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Kellams finalizes his point, saying, "If I w...Read more: Full article on www.pcgamer.com
What do you think about this?